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我一直在开发 iPhone 应用程序 Cruzia,想知道是否有人知道为什么每当我单击游戏选项菜单中的一个开关时,我会在模拟器中收到此 SIGABRT 错误。这是我的 15 个主文件,错误已被注释掉。

#import <UIKit/UIKit.h>

#import "CIAAppDelegate.h"

int main(int argc, char *argv[])
{
    @autoreleasepool {
        return UIApplicationMain(argc, argv, nil, NSStringFromClass([CIAAppDelegate class]));
//Thread 1: signal SIGABRT
    }
}

作为参考,这是我的 ViewController.m

#import "CIAViewController.h"

@interface CIAViewController()


@end

@implementation CIAViewController



-(IBAction)press {
    cruzia.hidden = 0;
    textarea.hidden = 0;
    playbtn.hidden = 1;
    tutorialbtn.hidden = 1;
    optionsbtn.hidden = 1;
    trainingbtn.hidden = 1;
    back.hidden = 0;
    soundlbl.hidden = 1;
    music.hidden = 1;
    sound.hidden = 1;
    musiclbl.hidden = 1;
    cruzia.text = @"Play";
    textarea.text = @"Hello! You are playing the game of Cruzia!";
        if (clicked == 1)  {
                CFBundleRef mainBundle = CFBundleGetMainBundle();
                CFURLRef soundFileURLRef;
                soundFileURLRef =CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"click",                     CFSTR ("electronic click.wav"), NULL);
                UInt32 soundID;
                AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
                AudioServicesPlaySystemSound(soundID);
             }
}


-(IBAction)press2 {
    cruzia.hidden = 0;
    textarea.hidden = 0;
    playbtn.hidden = 1;
    tutorialbtn.hidden = 1;
    optionsbtn.hidden = 1;
    trainingbtn.hidden = 1;
    back.hidden = 0;
    soundlbl.hidden = 1;
    music.hidden = 1;
    sound.hidden = 1;
    musiclbl.hidden = 1;
    cruzia.text = @"Tutorial";
    textarea.text = @"Welcome! You are watching the Cruzia tutorial!";
    if (clicked == 1)  {
        CFBundleRef mainBundle = CFBundleGetMainBundle();
        CFURLRef soundFileURLRef;
        soundFileURLRef =CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"click",                     CFSTR ("electronic click.wav"), NULL);
        UInt32 soundID;
        AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
        AudioServicesPlaySystemSound(soundID);
    }
}

-(IBAction)press3 {
    cruzia.hidden = 0;
    textarea.hidden = 0;
    playbtn.hidden = 1;
    tutorialbtn.hidden = 1;
    optionsbtn.hidden = 1;
    trainingbtn.hidden = 1;
    back.hidden = 0;
    soundlbl.hidden = 0;
    music.hidden = 0;
    sound.hidden = 0;
    musiclbl.hidden = 0;
    cruzia.text = @"Options";
    textarea.text = @"Hello! You have clicked Options. To control other areas of the gane, go to the settings app and open the Cruzia addon.";
    if (clicked == 1)  {
        CFBundleRef mainBundle = CFBundleGetMainBundle();
        CFURLRef soundFileURLRef;
        soundFileURLRef =CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"click",                     CFSTR ("electronic click.wav"), NULL);
        UInt32 soundID;
        AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
        AudioServicesPlaySystemSound(soundID);
    }
}

-(IBAction)press4 {
    cruzia.hidden = 0;
    textarea.hidden = 0;
    playbtn.hidden = 1;
    tutorialbtn.hidden = 1;
    optionsbtn.hidden = 1;
    trainingbtn.hidden = 1;
    back.hidden = 0;
    soundlbl.hidden = 1;
    music.hidden = 1;
    sound.hidden = 1;
    musiclbl.hidden = 1;
    cruzia.text = @"Training";
    textarea.text = @"This is the training area. You can improve your Cruzia skills here!";
    if (clicked == 1)  {
        CFBundleRef mainBundle = CFBundleGetMainBundle();
        CFURLRef soundFileURLRef;
        soundFileURLRef =CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"click",                     CFSTR ("electronic click.wav"), NULL);
        UInt32 soundID;
        AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
        AudioServicesPlaySystemSound(soundID);
    }
}

-(IBAction)returnpress
    {
    cruzia.hidden = 0;
    textarea.hidden = 0;
    playbtn.hidden = 0;
    tutorialbtn.hidden = 0;
    optionsbtn.hidden = 0;
    trainingbtn.hidden = 0;
    back.hidden = 1;
    soundlbl.hidden = 1;
    music.hidden = 1;
    sound.hidden = 1;
    musiclbl.hidden = 1;
    cruzia.text = @"Cruzia";
    textarea.text = @"";
    if (clicked == 1)  {
        CFBundleRef mainBundle = CFBundleGetMainBundle();
        CFURLRef soundFileURLRef;
        soundFileURLRef =CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"click",                     CFSTR ("electronic click.wav"), NULL);
        UInt32 soundID;
        AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
        AudioServicesPlaySystemSound(soundID);
    }

}

- (void)viewDidLoad
{
    textarea.hidden = 1;
    playbtn.hidden = 0;
    tutorialbtn.hidden = 0;
    optionsbtn.hidden = 0;
    trainingbtn.hidden = 0;
    back.hidden = 1;
    soundlbl.hidden = 1;
    music.hidden = 1;
    sound.hidden = 1;
    musiclbl.hidden = 1;
    cruzia.text = @"Cruzia";
    [super viewDidLoad];

    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(updateSettings:)
                                                name:
     NSUserDefaultsDidChangeNotification object:nil];

    [self setupDefaults];
}

- (void)viewDidUnload
{

    [super viewDidUnload];

    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationDidFinishLaunchingNotification object:nil];
}

-(void) setupDefaults {
    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];


    NSString *violenceValue = [defaults stringForKey:kViolenceMode];

    if ( violenceValue == nil ) {
        NSString *pathStr = [[NSBundle mainBundle] bundlePath];
        NSString *settingsBundlePath = [pathStr stringByAppendingPathComponent:@"Settings.bundle"];
        NSString *finalPath = [settingsBundlePath stringByAppendingPathComponent:@"Root.plist"];

        NSDictionary *settingsDictionary = [NSDictionary dictionaryWithContentsOfFile:finalPath];
        NSArray *prefSpecifierArray = [settingsDictionary objectForKey:@"PreferenceSpecifiers"];


        NSString *violence_identifier, *isPushNotifyOn;

        NSDictionary *prefItem;

        for (prefItem in prefSpecifierArray) {
            NSString *keyValue = [prefItem objectForKey:@"Key"];
            id defaultValue = [prefItem objectForKey:@"DeafultValue"];

            if ([keyValue isEqualToString:kViolenceMode])
            {
                violence_identifier = defaultValue;
            }
            else if ([keyValue isEqualToString:kPushNotifications])
            {
                isPushNotifyOn = defaultValue;
            }

            NSDictionary *appDefaults = [NSDictionary dictionaryWithObjectsAndKeys:                                  violence_identifier, kViolenceMode, isPushNotifyOn, kPushNotifications, nil];

            [defaults registerDefaults:appDefaults];
            [defaults synchronize];

        }

    }

}



@end

这是我的.h:

#import <UIKit/UIKit.h>
#import <AudioToolbox/AudioToolbox.h>


int clicked;

#define kViolenceMode @"violence_identifier"
#define kPushNotifications @"isPushNotifyOn"

@interface CIAViewController : UIViewController {

    IBOutlet UILabel *cruzia;
    IBOutlet UILabel *textarea;
    IBOutlet UIButton *playbtn;
    IBOutlet UIButton *tutorialbtn;
    IBOutlet UIButton *optionsbtn;
    IBOutlet UIButton *trainingbtn;
    IBOutlet UIButton *back;
    IBOutlet UISwitch *music;
    IBOutlet UISwitch *sound;
    IBOutlet UILabel *soundlbl;
    IBOutlet UILabel *musiclbl;
}

- (void) setupDefaults;

-(IBAction)press;
-(IBAction)press2;
-(IBAction)press3;
-(IBAction)press4;
-(IBAction)returnpress;
-(IBAction)music;
-(IBAction)sound;
@end

如果有人知道我为什么会收到此错误,如果他们能告诉我,我将不胜感激。-乔治

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