我正在使用 Patterns and Practices 的 Unity 将依赖项注入到我的对象中,并且遇到了一个奇怪的(无论如何对我来说)问题。这是我的类定义:
public class ImageManager : IImageManager
{
IImageFileManager fileManager;
public ImageManager(IImageFileManager fileMgr)
{
this.fileManager = fileMgr;
}
}
public class ImageFileManager : IImageFileManager
{
public ImageFileManager(string folder)
{
FileFolder = folder;
}
}
这是注册我的课程的代码
container.RegisterInstance<MainWindowViewModel>(new MainWindowViewModel())
.RegisterType<IPieceImageManager, PieceImageManager>(
new InjectionConstructor(typeof(string)))
.RegisterType<IImageFileManager, ImageFileManager>()
.RegisterType<IImageManager, ImageManager>(
new InjectionConstructor(typeof(IImageFileManager)));
我最初在这样的 XAML 文件后面的代码中解决了这个问题(我知道,它违背了目的。请耐心等待。)
IImageManager imageManager = MvvmViewModelLocator.Container.Resolve<IImageManager>(
new ParameterOverride("folder", "/images"));
它奏效了。但是我为我的主视图创建了一个视图模型,当我将同一行复制到其中时,我得到了一个异常。这是两个最内在的例外:
InnerException: Microsoft.Practices.Unity.ResolutionFailedException
HResult=-2146233088
Message=Resolution of the dependency failed, type = "SwapPuzzleApp.Model.IImageManager", name = "(none)".
Exception occurred while: while resolving.
Exception is: InvalidOperationException - The type IImageManager does not have an accessible constructor.
At the time of the exception, the container was:
Resolving SwapPuzzleApp.Model.IImageManager,(none)
Source=Microsoft.Practices.Unity
TypeRequested=IImageManager
StackTrace:
at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name, IEnumerable`1 resolverOverrides)
at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, String name, IEnumerable`1 resolverOverrides)
at Microsoft.Practices.Unity.UnityContainer.Resolve(Type t, String name, ResolverOverride[] resolverOverrides)
at Microsoft.Practices.Unity.UnityContainerExtensions.Resolve[T](IUnityContainer container, ResolverOverride[] overrides)
at SwapPuzzleApp.ViewModel.MainWindowViewModel..ctor() in c:\Users\Carole\Documents\Visual Studio 2012\Projects\SwapPuzzle\SwapPuzzle\ViewModel\MainWindowViewModel.cs:line 17
at SwapPuzzleApp.ViewModel.MvvmViewModelLocator..cctor() in c:\Users\Carole\Documents\Visual Studio 2012\Projects\SwapPuzzle\SwapPuzzle\ViewModel\MvvmViewModelLocator.cs:line 51
InnerException: System.InvalidOperationException
HResult=-2146233079
Message=The type IImageManager does not have an accessible constructor.
Source=Microsoft.Practices.Unity
StackTrace:
StackTrace:
at Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.ThrowForNullExistingObject(IBuilderContext context)
at lambda_method(Closure , IBuilderContext )
at Microsoft.Practices.ObjectBuilder2.DynamicBuildPlanGenerationContext.<>c__DisplayClass1.<GetBuildMethod>b__0(IBuilderContext context)
at Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context)
at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context)
at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name, IEnumerable`1 resolverOverrides)
InnerException:
我不确定问题是什么,因为 ImageManager 显然有一个公共构造函数。我认为这可能是由于路径无效,但如果我具体实例化该对象,一切正常。
// this line has no problems
IImageManager imageManager = new ImageManager(new ImageFileManager("/images"));
我还想知道在注册 IImageManager 时是否需要传入 new InjectionConstructor(typeof(string)),但这似乎没有帮助,为什么现在需要它而不是以前需要它?所以我很难过。这是我第一次尝试使用依赖注入,所以它可能是一些基本的东西。不过,我只是没有看到什么。