我已经知道如何在常规可绘制对象上绘制文本:
public BitmapDrawable writeOnDrawable(int drawableId, String text){
Bitmap bm = BitmapFactory.decodeResource(getResources(), drawableId).copy(Bitmap.Config.ARGB_8888, true);
Paint paint = new Paint();
paint.setStyle(Style.FILL);
paint.setColor(Color.BLACK);
paint.setTextSize(20);
Canvas canvas = new Canvas(bm);
canvas.drawText(text, 0, bm.getHeight()/2, paint);
return new BitmapDrawable(bm);
}
甚至像这样:
Drawable image = getResources().getDrawable(tile_types[tileType]);
// Store our image size as a constant
final int IMAGE_WIDTH = image.getIntrinsicWidth();
final int IMAGE_HEIGHT = image.getIntrinsicHeight();
// You can also use Config.ARGB_4444 to conserve memory or ARGB_565 if
// you don't have any transparency.
Bitmap canvasBitmap = Bitmap.createBitmap(IMAGE_WIDTH,
IMAGE_HEIGHT,
Bitmap.Config.ARGB_8888);
// Create a canvas, that will draw on to canvasBitmap. canvasBitmap is
// currently blank.
Canvas imageCanvas = new Canvas(canvasBitmap);
// Set up the paint for use with our Canvas
Paint imagePaint = new Paint();
imagePaint.setTextAlign(Align.CENTER);
imagePaint.setTextSize(16f);
// Draw the image to our canvas
image.draw(imageCanvas);
// Draw the text on top of our image
imageCanvas.drawText("Sample Text",
IMAGE_WIDTH / 2,
IMAGE_HEIGHT / 2,
imagePaint);
// This is the final image that you can use
BitmapDrawable finalImage = new BitmapDrawable(canvasBitmap);
,但是我如何使用能够占用我输入的文本大小的 9-patch 可绘制对象。