Find centralized, trusted content and collaborate around the technologies you use most.
Teams
Q&A for work
Connect and share knowledge within a single location that is structured and easy to search.
仅使用缩放 glScalef(1, 1, -1) 的水反射被水下地形阻挡。所以我认为如果反射首先存储在帧缓冲区中会更好。但是我如何将渲染的纹理投影到水面上
禁用深度测试让地形不会阻塞。