我为每个身体添加一个精灵并运行动画,但是当我尝试在重新加载场景后删除这个精灵时(再次调用 afterLoadProcessing) - 删除了唯一的第一个动画。我是 iOS 和 Cococs2D 编程的新手,请帮助我。
这是我的代码:
-(void)afterLoadProcessing:(b2dJson*)json
{
[super afterLoadProcessing:json];
[self removeChild:enemysprite cleanup:YES];
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"player_enemy.plist"];
CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"player_enemy.png"];
[self addChild:spriteSheet];
NSMutableArray *enemyGusenitsaAnimFrames = [NSMutableArray array];
for (int i = 31; i <=36; ++i) {
[enemyGusenitsaAnimFrames addObject:
[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:
[NSString stringWithFormat:@"%d.png",i]]];
}
CCAnimation *gusenitsaMovAnim = [CCAnimation animationWithSpriteFrames:enemyGusenitsaAnimFrames delay:0.1f];
_enemyGusenitsaMovement = [CCRepeatForever actionWithAction:
[CCAnimate actionWithAnimation:gusenitsaMovAnim]];
_enemyGusenitsaMovement.tag = 109;
std::vector<b2Body*> enemySprites;
json->getBodiesByName("enemy", enemySprites);
for (int i = 0; i < enemySprites.size(); i++) {
b2Body *bod = enemySprites[i];
enemysprite = [[CCSprite alloc] init];
[enemysprite stopAllActions];
enemysprite.scale = 0.04;
[self addChild:enemysprite z:50];
bod->SetUserData(enemysprite);
[[enemysprite runAction:[_enemyGusenitsaMovement copy]] autorelease];
}
}