我一直在用 C++ 开发保龄球游戏。
我只想要一件事,我只想在按下一个键并且碗平稳移动时移动球(不像现在,因为它通过按住 UP-KEY 移动)。
这是代码: -
#include <GL/glut.h>
#include <cmath>
GLfloat posX = 0.07, posY = 0.1, posZ = 0.0,
firstx1 = 0.02, firsty1 = 0.3, firstx2 = 0.07, firsty2 = 0.3, firstx3 = 0.11, firsty3 = 0.3,
secondx1 = -0.16, secondy1 = 0.3, secondx2 = -0.21, secondy2 = 0.3, secondx3 = -0.27, secondy3 = 0.3,
thirdx1 = 0.3, thirdy1 = 0.3, thirdx2 = 0.35, thirdy2 = 0.3, thirdx3 = 0.4, thirdy3 = 0.3;
double x, y, angle;
#define PI 3.1415926535898
GLint circle_points = 50;
void bottle() {
glColor3f(0.0, 0.0, 1.0);
glPointSize(9.0);
glBegin(GL_POINTS);
glVertex3f(firstx1, firsty1, 0.0);
glVertex3f(firstx2, firsty2, 0.0);
glVertex3f(firstx3, firsty3, 0.0);
glVertex3f(secondx1, secondy1, 0.0);
glVertex3f(secondx2, secondy2, 0.0);
glVertex3f(secondx3, secondy3, 0.0);
glVertex3f(thirdx1, thirdy1, 0.0);
glVertex3f(thirdx2, thirdy2, 0.0);
glVertex3f(thirdx3, thirdy3, 0.0);
glEnd();
glFlush();
}
void circ() {
glColor3f(0.0, 0.0, 1.0);
glBegin(GL_TRIANGLE_FAN);
for (int i = 0; i <= 300; i++) {
angle = 2 * PI * i / 300;
x = cos(angle) / 25;
y = sin(angle) / 20;
glVertex2d(x, y);
}
glEnd();
}
void display() {
glClearColor(1.0, 1.0, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-1.0, 1.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
bottle();
glPopMatrix();
glPushMatrix();
glTranslatef(posX, posY, posZ);
circ();
glPopMatrix();
glutSwapBuffers();
}
float move_unit = 0.01;
void keyboardown(int key, int x, int y) {
switch (key) {
case GLUT_KEY_RIGHT:
posX += 0.3;
break;
case GLUT_KEY_LEFT:
posX -= 0.3;
break;
case GLUT_KEY_UP:
posY += move_unit;
break;
case GLUT_KEY_DOWN:
posY -= move_unit;
break;
default:
break;
}
if ((posX >= firstx1 && posX <= firstx3)
&& (posY == firsty1 && posY == firsty2 && posY == firsty3)) {
firstx1 += 0.02;
firsty1 += 0.03;
firstx2 += -0.06;
firsty2 += 0.02;
firstx3 += 0.03;
firsty3 += 0.05;
}
if ((posX <= secondx1 && posX >= secondx3)
&& (posY == secondy1 && posY == secondy2 && posY == secondy3)) {
secondx1 += 0.02;
secondy1 += 0.02;
secondx2 += -0.06;
secondy2 += 0.02;
secondx3 += 0.03;
secondy3 += 0.05;
}
if ((posX >= thirdx1 && posX <= thirdx3)
&& (posY == thirdy1 && posY == thirdy2 && posY == thirdy3)) {
thirdx1 += 0.02;
thirdy1 += 0.03;
thirdx2 += -0.07;
thirdy2 += 0.02;
thirdx3 += 0.03;
thirdy3 += 0.05;
}
glutPostRedisplay();
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(500, 300);
glutInitWindowPosition(150,250);
glutCreateWindow("Balling Game");
glutDisplayFunc(display);
glutSpecialFunc(keyboardown);
glutMainLoop();
}