:D 我有分离和附加孩子的问题..
scene.registerUpdateHandler(new IUpdateHandler() {
@Override
public void reset() { }
@Override
public void onUpdate(final float pSecondsElapsed) {
// USELESS CODE
// USELESS CODE
// USELESS CODE
if (!SUPER){
if (player.collidesWith(Blinky) ||
player.collidesWith(Pinky) ||
player.collidesWith(Inky) ||
player.collidesWith(Clyde)){
player.animate(new long[]{130,130,130,130,130,130}, 24, 29, false);
player.stopPlayer();
}
}
else {
if (player.collidesWith(Blinky)){
scene.detachChild(Blinky);
respawnGhost("Blinky");
}
else if (player.collidesWith(Pinky)){
scene.detachChild(Pinky);
respawnGhost("Pinky");
}
else if (player.collidesWith(Inky)){
scene.detachChild(Inky);
respawnGhost("Inky");
}
else if (player.collidesWith(Clyde)){
scene.detachChild(Clyde);
respawnGhost("Clyde");
}
}
}
});
使用此代码我分离..
有了这个:
private void respawnGhost(final String ghost){
final Path RespawnPath = new Path(9).to(265, 295).to(225,295).to(225,255).to(305, 255).to(305, 295).to(225, 295).to(225,255).to(265,255).to(265,215);
TimerHandler spriteTimerHandler;
ITimerCallback Callback;
this.getEngine().registerUpdateHandler(spriteTimerHandler = new TimerHandler(5,true,Callback = new ITimerCallback(){
@Override
public void onTimePassed(TimerHandler pTimerHandler) {
if(ghost.compareTo("Blinky") == 0){
scene.attachChild(Blinky);
Blinky.registerEntityModifier(new PathModifier(10, RespawnPath, null, new IPathModifierListener() {
@Override
public void onPathStarted(final PathModifier pPathModifier, final IEntity pEntity) {
}
@Override
public void onPathWaypointStarted(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) {
}
@Override
public void onPathWaypointFinished(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) {
}
@Override
public void onPathFinished(final PathModifier pPathModifier, final IEntity pEntity) {
Blinky.direction=4;
Blinky.ghostVel = (int)VELOCITY + 10;
Blinky.setVelocity((int)VELOCITY + 10,0);
Blinky.randDir = (int)(randRespawn.nextFloat() * 10)%3;
}
}));
}
我重新附加...
但是当 OnTimePassed() 被调用时,TADAAAA! 出现野生异常:V
java.lang.IllegalStateException:pEntity 'Ghost' 已经有一个父级:'Scene'。新家长:“场景”!在 org.andengine.entity.Entity.assertEntityHasNoParent(Entity.java:1412) 在 blablabla....
但如果我评论:
//this.getEngine().registerUpdateHandler(spriteTimerHandler = new TimerHandler(5,true,Callback = new ITimerCallback(){
//// @Override
//// public void onTimePassed(TimerHandler pTimerHandler) {
一切正常...
有人可以帮助我吗?:)
ps:对不起我的英语真的很糟糕ç.ç