是的,所有这些计划都可以使用场景来完成,用于有组织的游戏。
对于每个场景,您都可以按照本页末尾的推荐格式进行操作。我将在此答案的末尾键入它。
获得场景后,您可以使用以下命令调用它们:
storyboard.gotoScene("name_Of_The_Scene")
并抹去现场
storyboard.purgeScene("name_Of_The_Scene")
我认为您可以使用电晕的触摸事件来实现滑动效果(它们非常易于使用)。就我而言,我使用具有场景之间过渡效果的按钮。
场景推荐格式
(用于复制和粘贴)
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
----------------------------------------------------------------------------------
--
-- NOTE:
--
-- Code outside of listener functions (below) will only be executed once,
-- unless storyboard.removeScene() is called.
--
---------------------------------------------------------------------------------
-- local forward references should go here --
---------------------------------------------------------------------------------
-- BEGINNING OF YOUR IMPLEMENTATION
---------------------------------------------------------------------------------
-- Called when the scene's view does not exist:
function scene:createScene( event )
local group = self.view
-----------------------------------------------------------------------------
-- CREATE display objects and add them to 'group' here.
-- Example use-case: Restore 'group' from previously saved state.
-----------------------------------------------------------------------------
end
-- Called BEFORE scene has moved onscreen:
function scene:willEnterScene( event )
local group = self.view
-----------------------------------------------------------------------------
-- This event requires build 2012.782 or later.
-----------------------------------------------------------------------------
end
-- Called immediately after scene has moved onscreen:
function scene:enterScene( event )
local group = self.view
-----------------------------------------------------------------------------
-- INSERT code here (e.g. start timers, load audio, start listeners, etc.)
-----------------------------------------------------------------------------
end
-- Called when scene is about to move offscreen:
function scene:exitScene( event )
local group = self.view
-----------------------------------------------------------------------------
-- INSERT code here (e.g. stop timers, remove listeners, unload sounds,etc.)
-----------------------------------------------------------------------------
end
-- Called AFTER scene has finished moving offscreen:
function scene:didExitScene( event )
local group = self.view
-----------------------------------------------------------------------------
-- This event requires build 2012.782 or later.
-----------------------------------------------------------------------------
end
-- Called prior to the removal of scene's "view" (display group)
function scene:destroyScene( event )
local group = self.view
-----------------------------------------------------------------------------
-- INSERT code here (e.g. remove listeners, widgets, save state, etc.)
-----------------------------------------------------------------------------
end
-- Called if/when overlay scene is displayed via storyboard.showOverlay()
function scene:overlayBegan( event )
local group = self.view
local overlay_name = event.sceneName -- name of the overlay scene
-----------------------------------------------------------------------------
-- This event requires build 2012.797 or later.
-----------------------------------------------------------------------------
end
-- Called if/when overlay scene is hidden/removed via storyboard.hideOverlay()
function scene:overlayEnded( event )
local group = self.view
local overlay_name = event.sceneName -- name of the overlay scene
-----------------------------------------------------------------------------
-- This event requires build 2012.797 or later.
-----------------------------------------------------------------------------
end
---------------------------------------------------------------------------------
-- END OF YOUR IMPLEMENTATION
---------------------------------------------------------------------------------
-- "createScene" event is dispatched if scene's view does not exist
scene:addEventListener( "createScene", scene )
-- "willEnterScene" event is dispatched before scene transition begins
scene:addEventListener( "willEnterScene", scene )
-- "enterScene" event is dispatched whenever scene transition has finished
scene:addEventListener( "enterScene", scene )
-- "exitScene" event is dispatched before next scene's transition begins
scene:addEventListener( "exitScene", scene )
-- "didExitScene" event is dispatched after scene has finished transitioning out
scene:addEventListener( "didExitScene", scene )
-- "destroyScene" event is dispatched before view is unloaded, which can be
-- automatically unloaded in low memory situations, or explicitly via a call to
-- storyboard.purgeScene() or storyboard.removeScene().
scene:addEventListener( "destroyScene", scene )
-- "overlayBegan" event is dispatched when an overlay scene is shown
scene:addEventListener( "overlayBegan", scene )
-- "overlayEnded" event is dispatched when an overlay scene is hidden/removed
scene:addEventListener( "overlayEnded", scene )
---------------------------------------------------------------------------------
return scene