我知道这个问题已经被问过几次了,我已经阅读了很多关于这个的帖子。但是我正在努力让它发挥作用。
bool isClicked()
{
Vector2 origLoc = Location;
Matrix rotationMatrix = Matrix.CreateRotationZ(-Rotation);
Location = new Vector2(0 -(Texture.Width/2), 0 - (Texture.Height/2));
Vector2 rotatedPoint = new Vector2(Game1.mouseState.X, Game1.mouseState.Y);
rotatedPoint = Vector2.Transform(rotatedPoint, rotationMatrix);
if (Game1.mouseState.LeftButton == ButtonState.Pressed &&
rotatedPoint.X > Location.X &&
rotatedPoint.X < Location.X + Texture.Width &&
rotatedPoint.Y > Location.Y &&
rotatedPoint.Y < Location.Y + Texture.Height)
{
Location = origLoc;
return true;
}
Location = origLoc;
return false;
}