I set the gravity scale property of a Box2d body. I would like to change the gravity scale when the body reaches a specific position. Can this be done? If yes, how can it be achieved.
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2 回答
0
就我而言,我为这样的下落物体设置了恒定速度。
#define MIN_SPEED 2.0f
-(void)update:(ccTime) dt
{
b2Vec2 vel = self.body->GetLinearVelocity();
if( ABS(vel.x) > MIN_SPEED )
{
if(vel.x>0)
vel.x = MIN_SPEED;
else
vel.x = -(MIN_SPEED);
}
if( ABS(vel.y) > MIN_SPEED )
{
if(vel.y>0)
vel.y = MIN_SPEED;
else
vel.y = -(MIN_SPEED);
}
self.body->SetLinearVelocity(vel);
}
于 2013-06-12T15:18:39.600 回答
0
检查位置并使用 SetGravityScale() :
b2Vec2 pos = body->GetPosition();
if (pos.x > minPosX && pos.x < maxPosX
&& pos.y > minPosY && pos.y < maxPosY) {
body->SetGravityScale(theScalingFactor);
}
于 2013-06-19T09:19:53.880 回答