我一直在关注一个教程,我正在努力正确地实现代码。我对 Objective-C 知之甚少,另一位用户在此步骤之前的步骤中有错误,但他们的解决方案没有提供任何帮助。该项目的完整代码发布在下面,包括问题发生的位置。
为帮助喝彩。
-(id) init
{
if( (self=[super init])) {
_batchNode = [CCSpriteBatchNode batchNodeWithFile:@"Sprites.pvr.ccz"]; // 1
[self addChild:_batchNode]; // 2
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"Sprites.plist"]; // 3
_ship = [CCSprite spriteWithSpriteFrameName:@"SpaceFlier_sm_1.png"]; // 4
CGSize winSize = [CCDirector sharedDirector].winSize; // 5
_ship.position = ccp(winSize.width * 0.1, winSize.height * 0.5); // 6
[_batchNode addChild:_ship z:1]; // 7
// 1) Create the CCParallaxNode
_backgroundNode = [CCParallaxNode node];
[self addChild:_backgroundNode z:-1];
// 2) Create the sprites we'll add to the CCParallaxNode
_spacedust1 = [CCSprite spriteWithFile:@"bg_front_spacedust.png"];
_spacedust2 = [CCSprite spriteWithFile:@"bg_front_spacedust.png"];
_planetsunrise = [CCSprite spriteWithFile:@"bg_planetsunrise.png"];
_galaxy = [CCSprite spriteWithFile:@"bg_galaxy.png"];
_spacialanomaly = [CCSprite spriteWithFile:@"bg_spacialanomaly.png"];
_spacialanomaly2 = [CCSprite spriteWithFile:@"bg_spacialanomaly2.png"];
// 3) Determine relative movement speeds for space dust and background
CGPoint dustSpeed = ccp(0.1, 0.1);
CGPoint bgSpeed = ccp(0.05, 0.05);
// 4) Add children to CCParallaxNode
[_backgroundNode addChild:_spacedust1 z:0 parallaxRatio:dustSpeed positionOffset:ccp(0,winSize.height/2)];
[_backgroundNode addChild:_spacedust2 z:0 parallaxRatio:dustSpeed positionOffset:ccp(_spacedust1.contentSize.width,winSize.height/2)];
[_backgroundNode addChild:_galaxy z:-1 parallaxRatio:bgSpeed positionOffset:ccp(0,winSize.height * 0.7)];
[_backgroundNode addChild:_planetsunrise z:-1 parallaxRatio:bgSpeed positionOffset:ccp(600,winSize.height * 0)];
[_backgroundNode addChild:_spacialanomaly z:-1 parallaxRatio:bgSpeed positionOffset:ccp(900,winSize.height * 0.3)];
[_backgroundNode addChild:_spacialanomaly2 z:-1 parallaxRatio:bgSpeed positionOffset:ccp(1500,winSize.height * 0.9)];
// Add to end of init method
[self scheduleUpdate];
// Add new update method
- (void)update:(ccTime)dt{
CGPoint backgroundScrollVel = ccp(-1000, 0);
_backgroundNode.position = ccpAdd(_backgroundNode.position, ccpMult(backgroundScrollVel, dt));
}
}
return self;
}
错误上下文
// Add to end of init method
[self scheduleUpdate];
// Add new update method
- (void)update:(ccTime)dt {
CGPoint backgroundScrollVel = ccp(-1000, 0);
_backgroundNode.position = ccpAdd(_backgroundNode.position, ccpMult(backgroundScrollVel, dt));
}
导致错误的行
- (void)update:(ccTime)dt {