我在之前的冒险中使用以下代码做到了这一点:
def lobby():
invalid_check == True
while invalid_check == True: #This "while" loops exists solely to loop the command sequence should the user enter a bogus command.
action = raw_input("> ")
if "use" and "door" in action:
print "You feel a sense of anxiousness as your hand lingers over the door knob, but your curiosity sets in -- you open the door and step through."
invalid_check == False # It is now 'False' and will therefore allow the user to progress to the next 'room' or function.
toy_room()
elif "use" and "lever" in action:
print "test"
elif "examine" in action:
print "Pretty simple here -- just a blue door and a red lever."
elif "inventory" in action:
inv()
else:
invalid()
invalid_check == True
我做了一个 while 循环来提示用户,只要这是 True 并且每当我想停止输入提示操作时(例如,在死后或搬到新房间时),我都会将其设置为 False。
我的朋友为我编辑了我的代码,并说这是多余的——我想知道在用户输入操作后,有什么更有效的方法可以让我的输入在每个房间(每个房间都是自己的类)中出现?
例子:
输入 > 检查门
“呸呸呸门”
输入 > * <----- 再次出现提示 *