我对 SDL 很陌生。我正在尝试将图像添加到窗口中,并且遵循了本教程: http: //lazyfoo.net/SDL_tutorials/lesson02/index.php
我正在 xcode 中编写所有代码,当我运行它时,窗口不会加载。我只是闪现然后消失,我知道我已经完成了我应该做的所有步骤。这是我的代码:
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;
SDL_Surface *message = NULL;
SDL_Surface *background = NULL;
SDL_Surface *screen = NULL;
SDL_Surface *load_image(std::string filename)
{
SDL_Surface *loadedImage = NULL;
SDL_Surface *optimizedImage = NULL;
loadedImage = SDL_LoadBMP( filename.c_str() );
if (loadedImage != NULL)
{
optimizedImage = SDL_DisplayFormat(loadedImage);
SDL_FreeSurface(loadedImage);
}
return optimizedImage;
}
void apply_surface(int x, int y, SDL_Surface *source, SDL_Surface *destination)
{
SDL_Rect offset;
offset.x = x;
offset.y = y;
SDL_BlitSurface(source, NULL, destination, &offset);
}
int main( int argc, char* args[] )
{
//Start SDL
SDL_Init( SDL_INIT_EVERYTHING );
//Quit SDL
SDL_Quit();
if (SDL_Init(SDL_INIT_EVERYTHING)==-1)
{
return 1;
}
screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE);
if (screen == NULL)
{
return 1;
}
SDL_WM_SetCaption("Hellow world!", NULL);
message = load_image("images.bmp");
background = load_image("images.bmp");
apply_surface(0, 0, background, screen);
apply_surface(180, 140, message, screen);
return 0;
}