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我对 SDL 很陌生。我正在尝试将图像添加到窗口中,并且遵循了本教程: http: //lazyfoo.net/SDL_tutorials/lesson02/index.php

我正在 xcode 中编写所有代码,当我运行它时,窗口不会加载。我只是闪现然后消失,我知道我已经完成了我应该做的所有步骤。这是我的代码:

const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;

SDL_Surface *message = NULL;
SDL_Surface *background = NULL;
SDL_Surface *screen = NULL;

SDL_Surface *load_image(std::string filename)
{
    SDL_Surface *loadedImage = NULL;
    SDL_Surface *optimizedImage = NULL;

    loadedImage = SDL_LoadBMP( filename.c_str() );

    if (loadedImage != NULL)
    {
        optimizedImage = SDL_DisplayFormat(loadedImage);
        SDL_FreeSurface(loadedImage);

    }

    return optimizedImage;
}

void apply_surface(int x, int y, SDL_Surface *source, SDL_Surface *destination)
{
    SDL_Rect offset;

    offset.x = x;
    offset.y = y;

    SDL_BlitSurface(source, NULL, destination, &offset);
}



int main( int argc, char* args[] )
{
    //Start SDL
    SDL_Init( SDL_INIT_EVERYTHING );

    //Quit SDL
    SDL_Quit();

    if (SDL_Init(SDL_INIT_EVERYTHING)==-1)
    {
        return 1;
    }

    screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE);

    if (screen == NULL)
    {
        return 1;
    }

    SDL_WM_SetCaption("Hellow world!", NULL);

    message = load_image("images.bmp");
    background = load_image("images.bmp");

    apply_surface(0, 0, background, screen);

    apply_surface(180, 140, message, screen);

    return 0;

}

4

2 回答 2

1

您过早地调用SDL_Quit()main 函数。此函数关闭所有 SDL 子系统,而应在程序结束时调用。

如果您希望窗口一直保留到您明确关闭它,请添加如下循环:

int main() {
  if (SDL_Init(SDL_INIT_EVERYTHING) == -1) {
    return 1;
  }

  screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE);
  if (!screen) {
    return 1;
  }

  bool running = true;

  SDL_Event event;
  while (running) {
    while (SDL_PollEvent(&event)) {
      if (event.type == SDL_QUIT) {
        running = false;
      }
    }
  }

  SDL_Quit();
  return 0;
}

当某些事件发生时,例如当窗口关闭时,您可以将 running 设置为 false。

于 2013-06-07T09:28:38.667 回答
-1

你已经把 SDL_Quit(); 在您的程序开始时。这就像把 return 0; 在你所有的代码之前。它在读取该行时关闭。为避免这种情况,您应该创建一个循环,当它按下窗口顶部的“x”时会中断。

于 2013-09-15T18:21:01.583 回答