有两个图像。
//1.
player = new Sprite(300, 670, this.mChaTextureRegion, this.getVertexBufferObjectManager());
//2.
body[i] = PhysicsFactory.createCircleBody(this.mPhysicsWorld, ball[i], BodyType.DynamicBody, FIXTURE_DEF);
ball[i].setUserData(body[i]);
mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(ball[i], body[i], true, true));
this.mScene.registerTouchArea(ball[i]);
this.mScene.attachChild(ball[i]);
球被定义为 TouchArea,但球员没有。当两个图像(球员和球)重叠并且我触摸球员时,球员消失了。玩家不应该消失。我怎么解决这个问题??