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正如问题所说,我想从 X,Y 位置开始画一条线,例如,鼠标方向上的 10 个像素......我已经拥有的功能在 2 点之间画了一条线,但我不知道该怎么做它在鼠标方向上具有恒定的长度

这是功能:

    void D3DGraphics::DrawLine( int x1,int y1,int x2,int y2,int r,int g,int blu )
{
    int dx = x2 - x1;
    int dy = y2 - y1;

    if( dy == 0 && dx == 0 )
    {
        PutPixel( x1,y1,r,g,blu );
    }
    else if( abs( dy ) > abs( dx ) )
    {
        if( dy < 0 )
        {
            int temp = x1;
            x1 = x2;
            x2 = temp;
            temp = y1;
            y1 = y2;
            y2 = temp;
        }
        float m = (float)dx / (float)dy;
        float b = x1 - m*y1;
        for( int y = y1; y <= y2; y = y + 1 )
        {
            int x = (int)(m*y + b + 0.5f);
            PutPixel( x,y,r,g,blu );
        }
    }
    else
    {
        if( dx < 0 )
        {
            int temp = x1;
            x1 = x2;
            x2 = temp;
            temp = y1;
            y1 = y2;
            y2 = temp;
        }
        float m = (float)dy / (float)dx;
        float b = y1 - m*x1;
        for( int x = x1; x <= x2; x = x + 1 )
        {
            int y = (int)(m*x + b + 0.5f);
            PutPixel( x,y,r,g,blu );
        }
    }
}

我还有一个函数可以获取鼠标在屏幕上的 X 和 Y 位置(getmouseX()、getmouseY())

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2 回答 2

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  1. Direct3D 具有D3DXVECTOR2D3DXVECTOR3D3DXCOLOR类似的结构。您可能应该使用它们。或使用typedef D3DXVECTOR2 Vec2;或类似的东西。这些结构带有数学函数,因此使用它们是有意义的。哦,他们在花车上操作。
  2. 一次绘制一个像素是一个糟糕的主题——它很慢。您还可以使用IDirect3DDevice9->DrawPrimitive(D3DPT_LINELIST在一次调用中轻松绘制整条线..)
  3. 即使您不想使用D3DX*结构,您也应该使用结构来存储颜色和坐标:

例子:

struct Coord{
    int x, y;
};

struct Color{
    unsigned char a, b, g, r;
};

关于你的问题。

typedef D3DXVECTOR2 Vec2;

....

Vec2 startPos = ...;
Vec2 endPos = getMousePos();
const float desiredLength = ...;//whatever you need here.
Vec2 diff = endPos - startPos; //should work. If it doesn't, use
                               //D3DXVec2Subtract(&diff, &endPos, &startPoss);
float currentLength = D3DXVec2Length(&diff);
if (currentLength != 0)
    D3DXVec2Scale(&diff, &diff, desiredLength/currentLength);// diff *= desiredLength/currentLength
else
    diff = Vec2(0.0f, 0.0f);
endPos = startPos + diff; //if it doesn't work, use D3DXVec2Add(&endPos, &startPos, &diff);

这种方式endPos不会desiredLength比 startPos 更远。除非startPos==endPos

PS如果你真的想自己画线,你可能想研究bresenham line drawing algorithm

于 2013-06-01T18:22:11.423 回答
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比率 =(起始位置和鼠标位置之间的长度)/10

x = startX+(mouseX-startX)/比率 y = startY+(mouseY-startY)/比率

我认为它是这样的

于 2013-06-01T18:02:34.333 回答