改变他的旋转后,我需要改变物体的速度。
function love.update(dt)
if car['speed'] > 0 then
car['x'] = car['x'] + math.cos(car['angle'])
car['y'] = car['y'] + math.sin(car['angle'])
end
if love.keyboard.isDown("w") then
car['speed'] = car['speed'] + dt
end
if love.keyboard.isDown("a") then
car['angle'] = car['angle'] - (1 * dt)
end
if love.keyboard.isDown("d") then
car['angle'] = car['angle'] + (1 * dt)
end
end
在我改变“w”中的速度后,我希望它改变汽车的速度(x,y)。但是当我尝试增加速度时,它只是改变了旋转并破坏了它..