1

改变他的旋转后,我需要改变物体的速度。

function love.update(dt)

if car['speed'] > 0 then
    car['x'] = car['x'] + math.cos(car['angle'])
    car['y'] = car['y'] + math.sin(car['angle'])
end

if love.keyboard.isDown("w") then
    car['speed'] = car['speed'] + dt
end

if love.keyboard.isDown("a") then
    car['angle'] = car['angle'] - (1 * dt)
end

if love.keyboard.isDown("d") then
    car['angle'] = car['angle'] + (1 * dt)
end
end

在我改变“w”中的速度后,我希望它改变汽车的速度(x,y)。但是当我尝试增加速度时,它只是改变了旋转并破坏了它..

4

1 回答 1

2

所需的更改非常简单:只需按车速缩放cos和:sin

if car['speed'] > 0 then
    car['x'] = car['x'] + car['speed'] * math.cos(car['angle'])
    car['y'] = car['y'] + car['speed'] * math.sin(car['angle'])
end

此外,在 Lua 中,car['speed']等价于car.speed语法糖)。有些人觉得这更容易阅读。上面的代码可以写成:

if car.speed > 0 then
    car.x = car.x + car.speed * math.cos(car.angle)
    car.y = car.y + car.speed * math.sin(car.angle)
end

PS:别忘了放慢车速;)

于 2013-05-30T13:36:35.853 回答