My aim is to add a JSON object based on certain conditions to an array which is then to be used to construct a WINJSList. I'm really struggling with accessing the elements of the list OR array after I have used the array.push method. I wanted to access these elements to ensure I am doing the addition right. Any help would be greatly appreciated. I have the following code
var names_Array = new Array;
var names_List = new WinJS.Binding.List(names_Array);
if (condition) {
if (condition) {
names_List.push({
name: "Joe Dowling",
image: "image/Joe Dowling.png",
ClientID: "1234"
});
} else if (condition) {
names_List.push({
name: "Esteban Flamenco ",
image: "image/Esteban Flamenco.png",
ClientID: "6666"
});
} else if (condition) {
names_List.push({
name: "Plain Jane ",
image: "image/Plain Jane.png",
ClientID: "0000"
});
}
console.log(names_Array);
console.log(names_Array[0]);
console.log(names_List);
console.log(names_List[0]);
I also tried:
var names_Array = new Array;
if (condition) {
if (condition) {
names_Array.push({
name: "Joe Dowling",
image: "image/Joe Dowling.png",
ClientID: "1234"
});
} else if (condition) {
names_Array.push({
name: "Esteban Flamenco ",
image: "image/Esteban Flamenco.png",
ClientID: "6666"
});
} else if (condition) {
names_Array.push({
name: "Plain Jane ",
image: "image/Plain Jane.png",
ClientID: "0000"
});
}
var names_List = new WinJS.Binding.List(names_Array);
In the console I either get undefined or [object object]