如何使用“from-color”和“to-color”仅使用渐变颜色创建新图像?
9 回答
一个更简单的答案,使用CAGradientLayer。
CGSize size = CGSizeMake(width, height);
CAGradientLayer *layer = [CAGradientLayer layer];
layer.frame = CGRectMake(0, 0, size.width, size.height);
layer.colors = @[(__bridge id)[UIColor blackColor].CGColor, // start color
(__bridge id)[UIColor whiteColor].CGColor]; // end color
UIGraphicsBeginImageContext(size);
@try {
[layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
} @finally {
UIGraphicsEndImageContext();
}
首先,您需要创建所需大小的图形上下文:
CGSize size = CGSizeMake(width, height);
UIGraphicsBeginImageContextWithOptions(size, NO, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
创建色彩空间:
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
现在创建渐变:
size_t gradientNumberOfLocations = 2;
CGFloat gradientLocations[2] = { 0.0, 1.0 };
CGFloat gradientComponents[8] = { r0, g0, b0, a0, // Start color
r1, g1, b1, a1, }; // End color
CGGradientRef gradient = CGGradientCreateWithColorComponents (colorspace, gradientComponents, gradientLocations, gradientNumberOfLocations);
用渐变填充上下文 - 这假设一个垂直渐变:
CGContextDrawLinearGradient(context, gradient, CGPointMake(0, 0), CGPointMake(0, size.height), 0);
现在您可以从上下文创建图像:
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
最后释放渐变、色彩空间和上下文:
CGGradientRelease(gradient);
CGColorSpaceRelease(colorspace);
UIGraphicsEndImageContext();
我认为,它更迅速
斯威夫特 3
struct GradientPoint {
var location: CGFloat
var color: UIColor
}
extension UIImage {
convenience init?(size: CGSize, gradientPoints: [GradientPoint]) {
UIGraphicsBeginImageContextWithOptions(size, false, UIScreen.main.scale)
guard let context = UIGraphicsGetCurrentContext() else { return nil } // If the size is zero, the context will be nil.
guard let gradient = CGGradient(colorSpace: CGColorSpaceCreateDeviceRGB(), colorComponents: gradientPoints.flatMap { $0.color.cgColor.components }.flatMap { $0 }, locations: gradientPoints.map { $0.location }, count: gradientPoints.count) else {
return nil
}
context.drawLinearGradient(gradient, start: CGPoint.zero, end: CGPoint(x: 0, y: size.height), options: CGGradientDrawingOptions())
guard let image = UIGraphicsGetImageFromCurrentImageContext()?.cgImage else { return nil }
self.init(cgImage: image)
defer { UIGraphicsEndImageContext() }
}
}
extension UIImageView {
func gradated(gradientPoints: [GradientPoint]) {
let gradientMaskLayer = CAGradientLayer()
gradientMaskLayer.frame = frame
gradientMaskLayer.colors = gradientPoints.map { $0.color.cgColor }
gradientMaskLayer.locations = gradientPoints.map { $0.location as NSNumber }
self.layer.insertSublayer(gradientMaskLayer, at: 0)
}
}
像这样使用,
let points = [GradientPoint(location: 0, color: #colorLiteral(red: 0.7450980544, green: 0.1568627506, blue: 0.07450980693, alpha: 0.2530534771)), GradientPoint(location: 0.2, color: #colorLiteral(red: 0.9686274529, green: 0.78039217, blue: 0.3450980484, alpha: 0.5028884243)), GradientPoint(location: 0.4, color: #colorLiteral(red: 0.721568644, green: 0.8862745166, blue: 0.5921568871, alpha: 0.3388534331)),
GradientPoint(location: 0.6, color: #colorLiteral(red: 0.2588235438, green: 0.7568627596, blue: 0.9686274529, alpha: 0.3458681778)), GradientPoint(location: 0.8, color: #colorLiteral(red: 0.2196078449, green: 0.007843137719, blue: 0.8549019694, alpha: 0.3851232394))]
UIImage(size: CGSize(width: 300, height: 300), gradientPoints: points)
let veniceImageView = UIImageView(image: #imageLiteral(resourceName: "venice-italy.jpg"))
veniceImageView.gradated(gradientPoints: points)
我在 swift 3 上进行了测试。检查屏幕截图。
更新到 Swift 3
我为 Swift 编写了UIImage
扩展,但你也可以从 Objective-C 中使用它:
import UIKit
private let ChannelDivider: CGFloat = 255
public class RGBA: NSObject {
var red: CGFloat
var green: CGFloat
var blue: CGFloat
var alpha: CGFloat
init(red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) {
self.red = red
self.green = green
self.blue = blue
self.alpha = alpha
}
init(intRed: Int, green: Int, blue: Int, alpha: Int) {
self.red = CGFloat(intRed)/ChannelDivider
self.green = CGFloat(green)/ChannelDivider
self.blue = CGFloat(blue)/ChannelDivider
self.alpha = CGFloat(alpha)/ChannelDivider
}
}
public class Grayscale: NSObject {
var white: CGFloat
var alpha: CGFloat
init(white: CGFloat, alpha: CGFloat) {
self.white = white
self.alpha = alpha
}
}
public class GradientPoint<C>: NSObject {
var location: CGFloat
var color: C
init(location: CGFloat, color: C) {
self.location = location
self.color = color
}
}
extension UIImage {
public class func image(withGradientPoints gradientPoints: [GradientPoint<[CGFloat]>], colorSpace: CGColorSpace, size: CGSize) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(size, false, 0);
guard
let context = UIGraphicsGetCurrentContext(),
let gradient = CGGradient(colorSpace: colorSpace,
colorComponents: gradientPoints.flatMap { $0.color },
locations: gradientPoints.map { $0.location }, count: gradientPoints.count) else {
return nil
}
context.drawLinearGradient(gradient, start: CGPoint.zero, end: CGPoint(x: 0, y: size.height), options: CGGradientDrawingOptions())
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
public class func image(withRGBAGradientPoints gradientPoints: [GradientPoint<RGBA>], size: CGSize) -> UIImage? {
return image(withGradientPoints: gradientPoints.map {
GradientPoint(location: $0.location, color: [$0.color.red, $0.color.green, $0.color.blue, $0.color.alpha])
}, colorSpace: CGColorSpaceCreateDeviceRGB(), size: size)
}
public class func image(withRGBAGradientColors gradientColors: [CGFloat: RGBA], size: CGSize) -> UIImage? {
return image(withRGBAGradientPoints: gradientColors.map { GradientPoint(location: $0, color: $1)}, size: size)
}
public class func image(withGrayscaleGradientPoints gradientPoints: [GradientPoint<Grayscale>], size: CGSize) -> UIImage? {
return image(withGradientPoints: gradientPoints.map {
GradientPoint(location: $0.location, color: [$0.color.white, $0.color.alpha]) },
colorSpace: CGColorSpaceCreateDeviceGray(), size: size)
}
public class func image(withGrayscaleGradientColors gradientColors: [CGFloat: Grayscale], size: CGSize) -> UIImage? {
return image(withGrayscaleGradientPoints: gradientColors.map { GradientPoint(location: $0, color: $1) }, size: size)
}
}
您可以使用 RGBA 颜色创建渐变图像:
// Objective-C
RGBA *startColor = [[RGBA alloc] initWithRed:1 green:0 blue:0 alpha:1];
RGBA *endColor = [[RGBA alloc] initWithIntRed:0 green:255 blue:0 alpha:255];
UIImage *gradientImage = [UIImage imageWithRGBAGradient: @{ @0: startColor, @1: endColor} size: CGSizeMake(32, 64)];
// Swift
let startColor = RGBA(red: 1, green: 0, blue: 0, alpha: 1)
let endColor = RGBA(intRed: 0, green: 255, blue: 0, alpha: 255)
let gradientImage = UIImage.image(withRGBAGradientPoints: [0: startColor, 1: endColor], size: CGSizeMake(32, 64))
和灰度颜色:
// Objective-C
Grayscale *startColor = [[Grayscale alloc] initWithWhite:1 alpha:1];
Grayscale *endColor = [[Grayscale alloc] initWithWhite:0 alpha: 0.5];
UIImage *gradientImage = [UIImage imageWithGrayscaleGradient: @{ @0: startColor, @1: endColor} size: CGSizeMake(32, 64)];
// Swift
let startColor = Grayscale(white: 1, alpha: 1)
let endColor = Grayscale(white:0, alpha: 0.5)
let gradientImage = UIImage.image(withGrayscaleGradientPoints: [0: startColor, 1: endColor], size: CGSizeMake(32, 64))
如果您不打算从 Objective-C 中使用此代码,那么您可以NSObject
从RGBA
,Grayscale
和GradientPoint
.
Swift 3 版本的 Mixel 的答案
import UIKit
private let ChannelDivider: CGFloat = 255
public class RGBA: NSObject {
var red: CGFloat
var green: CGFloat
var blue: CGFloat
var alpha: CGFloat
init(red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) {
self.red = red
self.green = green
self.blue = blue
self.alpha = alpha
}
init(intRed: Int, green: Int, blue: Int, alpha: Int) {
self.red = CGFloat(intRed)/ChannelDivider
self.green = CGFloat(green)/ChannelDivider
self.blue = CGFloat(blue)/ChannelDivider
self.alpha = CGFloat(alpha)/ChannelDivider
}
}
public class Grayscale: NSObject {
var white: CGFloat
var alpha: CGFloat
init(white: CGFloat, alpha: CGFloat) {
self.white = white
self.alpha = alpha
}
}
public class GradientPoint<C>: NSObject {
var location: CGFloat
var color: C
init(location: CGFloat, color: C) {
self.location = location
self.color = color
}
}
extension UIImage {
public class func image(withGradientPoints gradientPoints: [GradientPoint<[CGFloat]>], colorSpace: CGColorSpace, size: CGSize) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(size, false, 0);
guard
let context = UIGraphicsGetCurrentContext(),
let gradient = CGGradient(colorSpace: colorSpace,
colorComponents: gradientPoints.flatMap { $0.color },
locations: gradientPoints.map { $0.location }, count: gradientPoints.count) else {
return nil
}
context.drawLinearGradient(gradient, start: CGPoint.zero, end: CGPoint(x: 0, y: size.height), options: CGGradientDrawingOptions())
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
public class func image(withRGBAGradientPoints gradientPoints: [GradientPoint<RGBA>], size: CGSize) -> UIImage? {
return image(withGradientPoints: gradientPoints.map {
GradientPoint(location: $0.location, color: [$0.color.red, $0.color.green, $0.color.blue, $0.color.alpha])
}, colorSpace: CGColorSpaceCreateDeviceRGB(), size: size)
}
public class func image(withRGBAGradientColors gradientColors: [CGFloat: RGBA], size: CGSize) -> UIImage? {
return image(withRGBAGradientPoints: gradientColors.map { GradientPoint(location: $0, color: $1)}, size: size)
}
public class func image(withGrayscaleGradientPoints gradientPoints: [GradientPoint<Grayscale>], size: CGSize) -> UIImage? {
return image(withGradientPoints: gradientPoints.map {
GradientPoint(location: $0.location, color: [$0.color.white, $0.color.alpha]) },
colorSpace: CGColorSpaceCreateDeviceGray(), size: size)
}
public class func image(withGrayscaleGradientColors gradientColors: [CGFloat: Grayscale], size: CGSize) -> UIImage? {
return image(withGrayscaleGradientPoints: gradientColors.map { GradientPoint(location: $0, color: $1) }, size: size)
}
}
以下是我如何实施Simon 的建议(在此线程中的其他地方)以创建可重复使用的“热”和“冷” UIImage
,如下所示:
Objective-C 代码:
-(UIImage*)createHotOrColdImage:(BOOL)bHot
{
// Create a UIImage with either a "Hot" or "Cold" gradient background
//
const int WIDTH = 75;
const int HEIGHT = 44;
// Do we want our UIImage to fade from black-to-red or black-to-blue ?
UIColor* color = (bHot) ? [UIColor redColor] : [UIColor colorWithRed:0.3 green:0.3 blue:1.0 alpha:1.0];
CGSize size = CGSizeMake(WIDTH, HEIGHT);
UIGraphicsBeginImageContextWithOptions(size, NO, 0);
const CGFloat *components = CGColorGetComponents(color.CGColor);
CGFloat red = components[0];
CGFloat green = components[1];
CGFloat blue = components[2];
size_t gradientNumberOfLocations = 4;
CGFloat gradientLocations[4] = { 0.0, 0.3, 0.7, 1.0 };
CGFloat gradientComponents[16] = { red, green, blue, 0,
red, green, blue, 1,
red, green, blue, 1,
red, green, blue, 0 };
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColorComponents (colorspace, gradientComponents, gradientLocations, gradientNumberOfLocations);
// Create a UIImage containing this gradient
CGContextRef context = UIGraphicsGetCurrentContext();
// Make sure the gradient is vertical
CGContextDrawLinearGradient(context, gradient, CGPointMake(0, 0), CGPointMake(0, HEIGHT), 0);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
CGGradientRelease(gradient);
CGColorSpaceRelease(colorspace);
UIGraphicsEndImageContext();
return image;
}
要使用:
UIImage* hotImage = [self createHotOrColdImage:TRUE];
UIImage* coldImage = [self createHotOrColdImage:FALSE];
您可以使用https://github.com/leszek-s/LSCategories 它允许创建带有渐变的图像,如下所示:
UIImage *gradient = [UIImage lsGradientImageWithSize:CGSizeMake(100, 100) startColor:[UIColor redColor] endColor:[UIColor greenColor] startPoint:CGPointMake(0.0, 0.0) endPoint:CGPointMake(0.0, 1.0)];
你需要一些来为渐变添加一些透明度吗?
在颜色声明中设置 alpha 值,如下所示:
UIView *countDownView =[[UIView alloc]initWithFrame:CGRectMake((self.view.frame.size.width/2)-100, self.view.frame.size.height/2- 100, 200,200)];
countDownView.layer.cornerRadius = 20.0;
UIColor *colorFrom = [UIColor colorWithRed: 130/255. green:59/255. blue:216/255. alpha:1.0];
UIColor *colorTo = [UIColor colorWithRed: 55/255. green:21/255. blue:250/255. alpha:0.5];
CAGradientLayer *gradient = [CAGradientLayer layer];
gradient.frame = countDownView.bounds;
gradient.colors = [NSArray arrayWithObjects:(id)[colorFrom CGColor], (id)[colorTo CGColor], nil];
gradient.cornerRadius = 20.0; //set the same cornerRadius than the UIView if needed
[countDownView.layer insertSublayer:gradient atIndex:0];
需要删除吗?
[gradient removeFromSuperlayer];//not tested
[适用于 iOS 9 的 xCode 7.2.1]
Xamarin 解决方案:
private UIImage GenerateBackgroundGradient(CGSize size, CGColor[] colors)
{
UIImage backgroundGradient = null;
var layer = new CAGradientLayer
{
Frame = View.Frame,
Colors = colors
};
UIGraphics.BeginImageContext(size);
layer.RenderInContext(UIGraphics.GetCurrentContext());
backgroundGradient = UIGraphics.GetImageFromCurrentImageContext();
UIGraphics.EndImageContext();
return backgroundGradient;
}