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我想在运行 iphone4/3G/3GS 时禁用内置统一的everyplay

但我不确定全局禁用它的最简单的地方。有什么建议么?

if (iPhone.generation == iPhoneGeneration.iPhone4  || iPhone.generation == iPhoneGeneration.iPhone3G || iPhone.generation == iPhoneGeneration.iPhone3GS )
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1 回答 1

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Everyplay.SharedInstance.SetDisableSingleCoreDevices(true)您可以通过调用游戏的第一个场景来轻松禁用单核设备 (3GS/4/iPad1) 。之后,您不必担心是否StartRecording在单核设备上调用,因为 Everyplay 会忽略调用。3G(和 Unity 编辑器)首先不支持录制。

如果您需要在 iPad 1 上支持录制,一种方法是创建一个 Everyplay 单例包装器,它根本不会在您定义为不支持的设备上调用录制功能。

简单的包装示例(未经测试,但给你的想法):

using UnityEngine;

public static class MyEveryplayWrapper {
    private static iPhoneGeneration[] unsupportedDevices = {
        iPhoneGeneration.iPad1Gen,
        iPhoneGeneration.iPhone,
        iPhoneGeneration.iPhone3G,
        iPhoneGeneration.iPhone3GS,
        iPhoneGeneration.iPodTouch1Gen,
        iPhoneGeneration.iPodTouch2Gen,
        iPhoneGeneration.iPodTouch3Gen
    };

    private static bool CheckIfRecordingSupported() {
        bool recordingSupported = !Application.isEditor;

        foreach(iPhoneGeneration device in unsupportedDevices) {
            if(device == iPhone.generation) {
                recordingSupported = false;
                break;
            }
        }

        Debug.Log ("Everyplay recording support: " + recordingSupported);

        return recordingSupported;
    }

    public static bool IsRecordingSupported = CheckIfRecordingSupported();

    public static void StartRecording() {
        if(IsRecordingSupported) {
            Everyplay.SharedInstance.StartRecording();
        }
    }

    public static void StopRecording() {
        if(IsRecordingSupported) {
            Everyplay.SharedInstance.StopRecording();
        }
    }
}

要使用它,您只需调用MyEveryplayWrapper.MethodName而不是Everyplay.SharedInstance.MethodName. 渲染 UI 时,您可以考虑IsRecordingSupported显示/隐藏 Everplay 相关按钮等。

于 2013-05-30T11:05:11.583 回答