我试过了drawInRect
,CGContextDrawImage
但它适用于整个图像。
我希望它仅适用于图像部分,而不适用于透明部分。有谁知道该怎么做?
您可以将UIImage
Alpha 通道用作绘图的遮罩。
- (UIImage *)overlayImage:(UIImage *)image withColor:(UIColor *)color
{
// Create rect to fit the PNG image
CGRect rect = CGRectMake(0, 0, image.size.width, image.size.height);
// Start drawing
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
// Fill the rect by the final color
[color setFill];
CGContextFillRect(context, rect);
// Make the final shape by masking the drawn color with the images alpha values
CGContextSetBlendMode(context, kCGBlendModeDestinationIn);
[image drawInRect:rect blendMode:kCGBlendModeDestinationIn alpha:1];
// Create new image from the context
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
// Release context
UIGraphicsEndImageContext();
return img;
}
示例用法:
UIImage *pngImage = [UIImage imageNamed:@"myImage"];
UIColor *overlayColor = [UIColor magentaColor];
UIImage *image = [self overlayImage:pngImage withColor:overlayColor];
extension UIImage {
func overlayed(by overlayColor: UIColor) -> UIImage {
// Create rect to fit the image
let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
// Create image context. 0 means scale of device's main screen
UIGraphicsBeginImageContextWithOptions(rect.size, false, 0)
let context = UIGraphicsGetCurrentContext()!
// Fill the rect by the final color
overlayColor.setFill()
context.fill(rect)
// Make the final shape by masking the drawn color with the images alpha values
self.draw(in: rect, blendMode: .destinationIn, alpha: 1)
// Create new image from the context
let overlayedImage = UIGraphicsGetImageFromCurrentImageContext()!
// Release context
UIGraphicsEndImageContext()
return overlayedImage
}
}
示例用法:
let overlayedImage = myImage.overlayed(by: .magenta)
编辑:正如 Desdenova 在评论中指出的那样,我误解了这个问题。我最初的答案是在彩色背景上绘制 PNG。答案已编辑,下面的代码是原始代码。
- (UIImage *)combineImage:(UIImage *)image withBackgroundColor:(UIColor *)bgColor
{
// Create rect to fit the PNG image
CGRect rect = CGRectMake(0, 0, image.size.width, image.size.height);
// Create bitmap contect
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
// Draw background first
// Set background color (will be under the PNG)
[bgColor setFill];
// Fill all context with background image
CGContextFillRect(context, rect);
// Draw the PNG over the background
[image drawInRect:rect];
// Create new image from the context
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
// Release context
UIGraphicsEndImageContext();
return img;
}
我在按钮单击上应用了下面的代码,以用颜色填充我的透明 PNG。
UIImage *colouredImage = _oldImageView.image;
colouredImage = [colouredImage imageTintedWithColor:[UIColor colorWithRed:99/255.0 green:4/255.0 blue:96/255.0 alpha:1.0]];
_oldImageView.image = colouredImage;
感谢您的帮助...我尝试了这段代码,它最终对我有用。
UIGraphicsBeginImageContext(firstImage.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, 0, firstImage.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGRect rect = CGRectMake(0, 0, firstImage.size.width, firstImage.size.height);
// draw black background to preserve color of transparent pixels
CGContextSetBlendMode(context, kCGBlendModeNormal);
[[UIColor whiteColor] setFill];
CGContextFillRect(context, rect);
// draw original image
CGContextSetBlendMode(context, kCGBlendModeNormal);
CGContextDrawImage(context, rect, firstImage.CGImage);
// tint image (loosing alpha) - the luminosity of the original image is preserved
CGContextSetBlendMode(context, kCGBlendModeDarken);
[[UIColor colorWithPatternImage:secondImage] setFill];
CGContextFillRect(context, rect);
// mask by alpha values of original image
CGContextSetBlendMode(context, kCGBlendModeDestinationIn);
CGContextDrawImage(context, rect, firstImage.CGImage);
//[firstImage drawInRect:rect];
// image drawing code here
UIImage *coloredImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
我也遇到了这个问题,我认为@Lukas Kukacka 的答案是一个很好的解决方案。我想为这个解决方案添加更多内容,我建议为它使用一个类别。为什么要分类?因为在我的情况下,我在多个类中使用这个“方法”,所以我不会多次编写相同的代码,我只会做一次。
让我们看看代码:这将是 UIImage+OverlayTintColor.h
#import <UIKit/UIKit.h>
@interface UIImage (OverlayTintColor)
- (UIImage *)overlayTintColor:(UIColor *)tintColor;
@end
这将是 UIImage+OverlayTintColor.m
#import "UIImage+OverlayTintColor.h"
@implementation UIImage (OverlayTintColor)
- (UIImage *)overlayTintColor:(UIColor *)tintColor{
// Create rect to fit the PNG image
CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);
// Start drawing
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
// Fill the rect by the final color
[tintColor setFill];
CGContextFillRect(context, rect);
// Make the final shape by masking the drawn color with the images alpha values
CGContextSetBlendMode(context, kCGBlendModeDestinationIn);
[self drawInRect: rect blendMode:kCGBlendModeDestinationIn alpha:1];
// Create new image from the context
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
// Release context
UIGraphicsEndImageContext();
return img;
}
@end
用法:(不要忘记在要使用的类的顶部导入类别)
#import "UIImage+OverlayTintColor.h"
.......
UIImage *image=[[UIImage imageNamed:@"test.png"] overlayTintColor:[UIColor blueColor]];