只是想知道如何将相机围绕通过 stl 加载器加载的模型居中。
我一直在玩变量多年,我尝试将网格位置手动设置为(0,0,0),即使那时相机也设置为(0,0,0),相机不在中心设计!
以下是相关代码:
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 0,60 , 100 );
controls = new THREE.OrbitControls( camera );
controls.addEventListener( 'change', render );
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
var callbackProgress = function( progress, result ) {
var bar = 250,
total = progress.totalModels + progress.totalTextures,
loaded = progress.loadedModels + progress.loadedTextures;
if ( total )
bar = Math.floor( bar * loaded / total );
$( \"bar\" ).style.width = bar + \"px\";
count = 0;
for ( var m in result.materials ) count++;
handle_update( result, Math.floor( count/total ) );
}
var callbackFinished = function ( result ) {
loaded = result;
document.getElementById(\"message\").style.display = \"none\";
handle_update( result, 1 );
}
document.getElementById(\"progress\").style.display = \"block\";
// world
var loader = new THREE.STLLoader();
loader.addEventListener( 'load', function ( event ) {
var geometry = event.content;
var material = new THREE.MeshPhongMaterial( { ambient: 0xff5533, color: 0xff5533, specular: 0x111111, shininess: 200 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0, 0, 0 );
mesh.rotation.set( 0, 0, 0 );
mesh.scale.set( 2,2,2 );
mesh.castShadow = true;
mesh.receiveShadow = true;
camera.position.set( geometry.x,geometry.y , 100 );
scene.add( mesh );
} );
loader.callbackProgress = callbackProgress;
loader.load('somefile.stl',callbackFinished);
// lights
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 );
scene.add( light );
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( -1, -1, -1 );
scene.add( light );
light = new THREE.AmbientLight( 0x222222 );
scene.add( light );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColor( scene.fog.color, 1 );
renderer.setSize( window.innerWidth, window.innerHeight );
container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
/*
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );*/
//
window.addEventListener( 'resize', onWindowResize, false );
}