#include <iostream>
using namespace std;
struct POD
{
int i;
char c;
bool b;
double d;
};
void Func(POD *p) { ... // change the field of POD }
void ModifyPOD(POD &pod)
{
POD tmpPOD = {};
pod = tmpPOD; // first initialize the pod
Func(&pod); // then call an API function that will modify the result of pod
// the document of the API says that the pass-in POD must be initialized first.
}
int main()
{
POD pod;
ModifyPOD(pod);
std::cout << "pod.i: " << pod.i;
std::cout << ", pod.c: " << pod.c;
std::cout << " , pod.b:" << pod.b;
std::cout << " , pod.d:" << pod.d << std::endl;
}
Question> I need to design a function that modify the pass-in variable pod
. Is the above function named as ModifyPOD correct? First, I initialize the struct by assigning it(i.e. pod) with the value from a local struct(i.e. tmpPOD). Then, the variable is passed to Func.
I use the local variable to initialize the pod so that I can avoid to do the following instead:
pod.i = 0;
pod.c = ' ';
pod.b = false;
pod.d = 0.0;
However, I am not sure whether this practice is legitimate or not.
Thank you