我在我的应用程序中使用了两个 mysql 对象。在退出线程之前,我只需要调用mysql_thread_end一次。是否有任何函数/回调以便它在退出线程之前调用?
附上示例程序
using namespace std;
class MySql
{
public:
    MySql()
    {
        mysql = mysql_init(NULL);
    }
    ~MySql()
    {
        if(mysql)
        {
            mysql_close(mysql);
        }
    // Wrong: this will clear thread specific values twice. it may lead to crash the application.   
       // mysql_thread_end();
    }
    int Connect(const char *host,
                       const char *user,
                       const char *passwd,
                       const char *db,
                       unsigned int port,
                       const char *unix_socket,
                       unsigned long clientflag)
    {
        if(!mysql_real_connect(mysql, host,user, 
                            passwd, db, port, unix_socket, clientflag))
        {  
        return 1;
        }
        return 0;
    }
    int Execute(const char *query)
    {     
        int status = mysql_query(mysql, query);
        return status;
    }
private:
    MYSQL * mysql;
};
void createthreads();
static void StartThread(void * Arg);
int main(int argc, _TCHAR* argv[])
{
    int i = mysql_library_init(0, NULL, NULL);
    createthreads();    
    mysql_library_end();
    return 0;
}
void createthreads()
{  
    PRThread *thread;
    thread = PR_CreateThread(PR_USER_THREAD, StartThread, (void *)NULL, PR_PRIORITY_NORMAL, PR_GLOBAL_THREAD, PR_JOINABLE_THREAD, 0);
    //Sleep(2000);
    PR_JoinThread(thread);   
}
void StartThread(void * Arg)
{
    MySql mysqlsrc;
    MySql mysqldest;
    //Production server
    if(!mysqlsrc.Connect("localhost","root", "root", NULL, 3306, NULL, 0))
    {
        cout<<"Connection to Src Failed";
        return;
    }
    //Test Server
    if(!mysqldest.Connect("localhost","root", "root", NULL, 3306, NULL, 0))
    {
        cout<<"Connection to Destn Failed";
        return;
    }
    /// Sync databases.     
}