好的,这是有效的:
[StructLayout(LayoutKind.Explicit, Size = 28)]
public unsafe struct HandleProxy
{
[FieldOffset(0), MarshalAs(UnmanagedType.I4)]
public JSValueType _ValueType; // JSValueType is an enum
[FieldOffset(4), MarshalAs(UnmanagedType.I4)]
public Int32 _ManagedObjectID;
[FieldOffset(8)]
public void* _NativeEngineProxy;
[FieldOffset(16), MarshalAs(UnmanagedType.I4)]
public Int32 _EngineID;
[FieldOffset(20)]
public void* _Handle;
}
[DllImport("Proxy")]
public static extern void DisposeHandleProxy(HandleProxy* handle);
...这不...
[StructLayout(LayoutKind.Explicit, Size = 20)]
public unsafe struct ValueProxy
{
[FieldOffset(0), MarshalAs(UnmanagedType.I4)]
public JSValueType _ValueType; // 32-bit type value.
[FieldOffset(4), MarshalAs(UnmanagedType.Bool)]
public bool _Boolean;
[FieldOffset(4), MarshalAs(UnmanagedType.I4)]
public Int32 _Integer;
[FieldOffset(4)]
public double _Number;
[FieldOffset(12)]
public void* _String;
}
[DllImport("Proxy")]
public static extern void DisposeValueProxy(ValueProxy* valueProxy);
那么,有什么区别呢?我错过了一些东西。调用“DisposeValueProxy()”会出现以下错误:
“无法封送'参数 #1':指针无法引用封送的结构。请改用 ByRef。”
(是的,我可以简单地使用 IntPtr/void* 而不是“ValueProxy*”,但这不是我的意思)。
调用“DisposeHandleProxy()”可以正常工作。
让我们看看是否有人可以解决这个问题。;)