我正在关注本教程以从 SDL_Surface 加载 OpenGL 纹理,我复制/粘贴代码并对其进行了调整,但它只显示缓冲区的错误旧部分,这有点烦人......因为我不能不知道出了什么问题。我也在 Mac Os X 上使用 Qt5。这是我的代码
GLuint texture; // This is a handle to our texture object
SDL_Surface *surface; // This surface will tell us the details of the image
GLenum texture_format;
GLint nOfColors;
surface = IMG_Load("/brique.png");
if ( surface ) {
// get the number of channels in the SDL surface
nOfColors = surface->format->BytesPerPixel;
if (nOfColors == 4) // contains an alpha channel
{
if (surface->format->Rmask == 0x000000ff)
texture_format = GL_RGBA;
else
texture_format = GL_BGRA;
} else if (nOfColors == 3) // no alpha channel
{
if (surface->format->Rmask == 0x000000ff)
texture_format = GL_RGB;
else
texture_format = GL_BGR;
} else {
printf("warning: the image is not truecolor.. this will probably break\n");
// this error should not go unhandled
}
glEnable( GL_TEXTURE_2D );
// Have OpenGL generate a texture object handle for us
glGenTextures( 1, &texture );
// Bind the texture object
glBindTexture( GL_TEXTURE_2D, texture );
// Set the texture's stretching properties
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
// Edit the texture object's image data using the information SDL_Surface gives us
glTexImage2D( GL_TEXTURE_2D, 0, nOfColors, surface->w, surface->h, 0, texture_format, GL_UNSIGNED_BYTE, surface->pixels );
}
else {
printf("SDL could not load image.bmp: %s\n", SDL_GetError());
SDL_Quit();
exit (1);
}
// Free the SDL_Surface only if it was successfully created
if ( surface ) {
SDL_FreeSurface( surface );
}
结果如下:
这是函数 glTexImage2D 的调试