去年我在视网膜模式下也观察到了同样的问题。它适用于非视网膜,但在视网膜模式下未检测到。
所以最后使用自定义字典来检查边缘瓷砖。整数比较比字符串比较占用更少的 CPU 时间。所以用枚举替换它。
只有在没有其他简单方法有效的情况下才采用这种方法。
我使用此代码来查找在元属性中设置的图块的边缘。
typedef enum GRID_TYPE{
kGrideType_Normal = 4001,
kGrideType_Collidable,
kGrideType_Collectable,
kGrideType_Sea,
kGrideType_Edge,
kGrideType_enemy,
kGrideType_gold,
}GridType;
//初始化tilemap和grid类型
tileMap.meta = [tileMap layerNamed:PP_TILE_META_LAYER];
[tileMap initTileAnimation];
//代码中的某处
CGPoint point = [self getTileCoordForPosition:position];
GridType type = [self getTileType:point];
if(type == kGrideType_Edge)
{
//touched edge tile....
}
职能:
-(GridType)getTileType:(CGPoint)pos
{
// not defined USE_COCOS2D_FOR_TILE_IDENTIFICATION
#ifdef USE_COCOS2D_FOR_TILE_IDENTIFICATION
GridType type = kGrideType_Normal;
CGPoint tileCoord = position;//[self tileCoordForPosition:position];
unsigned int tileGid = [self.meta tileGIDAt:tileCoord];
if (tileGid) {
NSDictionary *properties = [self propertiesForGID:tileGid];
if (properties)
{
NSString *collision = [properties valueForKey:TILE_PROPERTY_COLLIDABLE];
if (collision && [collision caseInsensitiveCompare:@"true"] == NSOrderedSame)
{
type = kGrideType_Collidable ;
}
NSString *collectable = [properties valueForKey:TILE_PROPERTY_COLLECTABLE];
if (collectable && [collectable caseInsensitiveCompare:@"true"] == NSOrderedSame) {
type = kGrideType_Coin ;
}
NSString *collectable = [properties valueForKey:TILE_PROPERTY_CHEST];
if (collectable && [collectable caseInsensitiveCompare:@"true"] == NSOrderedSame) {
type = kGrideType_Chest ;
}
}
}
return type;
#else
int type = [[mTileInfoDict objectForKey:[NSString stringWithFormat:@"TILE(%d,%d)", (int)pos.x,(int)pos.y]] intValue];
GridType gType = kGrideType_Normal;
if(type!=0)
gType = (GridType)type;
return (GridType)gType;
#endif
}
-(void)initTileAnimation
{
mTileInfoDict = [[NSMutableDictionary alloc] init];
//Parse all the tile in map
mBgLayer = [self layerNamed:PP_TILE_MAP_BG_LAYER];
int rowSize = self.mapSize.width ;
int colSize = self.mapSize.height ;
for(int x=0; x<rowSize; x++)
{
for (int y=0; y<colSize; y++)
{
CGPoint tileCord = ccp(x,y) ;
NSString *key = [NSString stringWithFormat:@"TILE(%d,%d)", (int)tileCord.x,(int)tileCord.y];
GridType tileType = kGrideType_Normal;
unsigned int tileGid = [self.meta tileGIDAt:tileCord];
if (tileGid)
{
NSDictionary *properties = [self propertiesForGID:tileGid];
if (properties)
{
/* Check Tile : IS SEA - TILE */
NSString *sea = [properties valueForKey:TILE_PROPERTY_SEA];
if (sea && [sea isEqualToString:@"true"])
{
tileType = kGrideType_Sea;
[mTileInfoDict setObject:[NSNumber numberWithInt:tileType] forKey:key];
continue;
}
/* Check Tile : IS Inky - TILE */
/* Check Tile : IS COLLECTABLE - COIN */
NSString *collectable = [properties valueForKey:TILE_PROPERTY_COLLECTABLE];
if (collectable && [collectable isEqualToString:@"true"])
{
tileType = kGrideType_Collectable;
[mTileInfoDict setObject:[NSNumber numberWithInt:tileType] forKey:key];
PPCoins *coinSprite = [PPCoins spriteWithSpriteFrameName:@"coin_0000.png"];
coinSprite.tag = kTagCoinSprite;
coinSprite.anchorPoint = ccp(0.5f,0.5f);
CCSprite *sprite = [mBgLayer tileAt:tileCord];
coinSprite.position = ccp(sprite.position.x+coinSprite.contentSize.width*0.5f, sprite.position.y+coinSprite.contentSize.height*0.5f) ;
[self addChild:coinSprite z:3 tag:kTagCoinSprite];
[coinSprite runAnimation];
{
coinSprite.key = key;
[mCoinDict setObject:coinSprite forKey:key];
}
continue;
}
/* Check Tile : IS COLLIDABLE - TILE */
NSString *collidable = [properties valueForKey:TILE_PROPERTY_COLLIDABLE];
if (collidable && [collidable isEqualToString:@"true"])
{
tileType = kGrideType_Collidable;
[mTileInfoDict setObject:[NSNumber numberWithInt:tileType] forKey:key];
continue;
}
/* Check Tile : IS Edge - TILE */
NSString *edge = [properties valueForKey:TILE_PROPERTY_EDGE];
if (edge && [edge isEqualToString:@"true"])
{
tileType = kGrideType_Edge;
[mTileInfoDict setObject:[NSNumber numberWithInt:tileType] forKey:key];
continue;
}
NSString *redTargetCoin = [properties valueForKey:TILE_PROPERTY_TARGET_COIN];
if (redTargetCoin && [redTargetCoin isEqualToString:@"true"])
{
tileType = kGrideType_TargetCoins;
[mTileInfoDict setObject:[NSNumber numberWithInt:tileType] forKey:key];
}
}
else
{
[mTileInfoDict setObject:[NSNumber numberWithInt:kGrideType_Normal] forKey:key];
}
}
}
}
}
- (CGPoint)getTileCoordForPosition:(CGPoint)position
{
// CGPoint nodeSpace1 = [self convertToNodeSpace:position];
// float x = floor(nodeSpace1.x / self.tileSize.width);
// float y = floor(self.mapSize.height - (nodeSpace1.y / self.tileSize.height));
//
// if( x >= TILE_IN_ROW)
// x = TILE_IN_ROW - 1;
//
// if( y >= TILE_IN_COL)
// y = TILE_IN_COL - 1;
//
// return ccp(x, y);
int maxTileCol = self.mapSize.height;// (_tileMap.contentSize.height)/TILE_SIZE;
int x = ( (position.x-self.position.x)/TILE_SIZE);
int y = maxTileCol - ( ((position.y)-self.position.y)/TILE_SIZE);
if( x >= TILE_IN_ROW)
x = TILE_IN_ROW - 1;
if( y >= TILE_IN_COL)
y = TILE_IN_COL - 1;
return ccp(x, y);
}