下面是我的 nodejs 脚本。突然运行它:sudo NODE_ENV=test node server.js
给出:
info - socket.io started
{ [Error: getaddrinfo ENOTFOUND]
code: 'ENOTFOUND',
errno: 'ENOTFOUND',
syscall: 'getaddrinfo',
fatal: true
}
我可以做些什么来调试?
var iniparser = require('iniparser');
var config = iniparser.parseSync('../Config/init/db.ini');
var env = process.env.NODE_ENV || 'dev'; //startup nodejs with e.g: NODE_ENV=test forever start server.js
var app = require('http').createServer(handler),
io = require('socket.io').listen(app),
fs = require('fs'),
mysql = require('mysql'),
connectionsArray = [],
connection = mysql.createConnection({
host: config[env]['host'],
user: config[env]['user'],
password: config[env]['pwd'].replace(/"/g, ''),
database: config[env]['dbname']
}),
POLLING_INTERVAL = 1000,
pollingTimer;
// If there is an error connecting to the database
connection.connect(function (err) {
// connected! (unless `err` is set)
console.log(err);
});
// creating the server ( localhost:8000 )
app.listen(1443);
// on server started we can load our client.html page
function handler(req, res) {
fs.readFile(__dirname + '/client.html', function (err, data) {
if (err) {
console.log(err);
res.writeHead(500);
return res.end('Error loading client.html');
}
res.writeHead(200);
res.end(data);
});
}
/*
*
* HERE IT IS THE COOL PART
* This function loops on itself since there are sockets connected to the page
* sending the result of the database query after a constant interval
*
*/
var pollingLoop = function () {
// Doing the database query ap.line_state != 0 means busy
var query = connection.query('SELECT p.id, ap.* FROM active_player ap LEFT JOIN player p ON ap.dossier_id=p.dossier_id '),
players = []; // this array will contain the result of our db query
// setting the query listeners
query
.on('error', function (err) {
// Handle error, and 'end' event will be emitted after this as well
console.log(err);
console.log("ENDPOINT", this.request.httpRequest.endpoint);
updateSockets(err);
})
.on('result', function (player) {
// it fills our array looping on each user row inside the db
players.push(player);
})
.on('end', function () {
// loop on itself only if there are sockets still connected
if (connectionsArray.length) {
pollingTimer = setTimeout(pollingLoop, POLLING_INTERVAL);
updateSockets({players: players});
}
});
};
function is(a, b) {
return a === b && (a !== 0 || 1 / a === 1 / b) // false for +0 vs -0
|| a !== a && b !== b; // true for NaN vs NaN
}
// creating a new websocket to keep the content updated without any AJAX request
io.sockets.on('connection', function (socket) {
console.log('Number of connections:' + connectionsArray.length);
// starting the loop only if at least there is one user connected
if (!connectionsArray.length) {
pollingLoop();
}
socket.on('disconnect', function () {
var socketIndex = connectionsArray.indexOf(socket);
console.log('socket = ' + socketIndex + ' disconnected');
if (socketIndex >= 0) {
connectionsArray.splice(socketIndex, 1);
}
});
console.log('A new socket is connected!');
connectionsArray.push(socket);
});
var updateSockets = function (data) {
// adding the time of the last update
data.time = new Date();
// sending new data to all the sockets connected
connectionsArray.forEach(function (tmpSocket) {
tmpSocket.volatile.emit('notification', data);
});
};