I have been using several custom FBOs. FBO-A has MSAA texture attached into which the geometry is rendered.Then it is resolved by blitting MSAA texture attachment of FBO-A into regular tex 2d attachment of FBO-B.This procedure implies switching between multiple FBOs and it is stated in several sources that it is more performance wise to rather switch between the attachments than between different FBOs. I tried to set both MSAA texture and the regular one attached to the same FBO. But I found I can't do the resolve by blitting. If I do texture copy from MSAA to the regular one ,will the MSAA be resolved as with blitting?
UPDATE:
Just for those interested to know whether it's worth (performance wise) to use several FBOs vs several attachments in a single FBO. I just did a test (NVidia Quadro 4000) and the result was pretty identical FPS (+= 15-20 frames).it is probably hardware and OGL implementation dependent though.