我已经测试了几种方法来检测路径中的两条线是否相互交叉,但它们都不适合我。我在下面显示的最后一个代码也不起作用,因为它正在检测交叉点(一条线与另一条线重叠),尽管我正在绘制一个没有重叠线的形状。很难说可能出了什么问题,因为我数学不好,我不知道我的计算是否正确。我真的很感谢可以改进代码的计算或想法的一些帮助。谢谢!
代码中循环的部分抛出数组列表中的点:
// Intersection control
if(touchActionUp) {
//startDrawLine = false;
// Loop throw all points except the last 3
for (int i = 0; i < points.size()-3; i++) {
Line line1 = new Line(points.get(i), points.get(i+1));
// Begin after the line above and check all points after that
for (int j = i + 2; j < points.size()-1; j++) {
Line line2 = new Line(points.get(j), points.get(j+1));
// Call method to check intersection
if(checkIntersection(line1, line2)) {
Log.i("Interception: ", "YES!");
}
}
}
}
检查交叉点的方法:
// Method to check for intersection between lines
private boolean checkIntersection(Line line1, Line line2) {
int x1 = line1.pointX1;
int x2 = line1.pointX2;
int x3 = line2.pointX1;
int x4 = line2.pointX2;
int y1 = line1.pointY1;
int y2 = line1.pointY2;
int y3 = line2.pointY1;
int y4 = line2.pointY2;
float x1m = (x1 + x2) / 2;
float y1m = (y1 + y2) / 2;
float x2m = (x3 + x4) / 2;
float y2m = (y3 + y4) / 2;
float a1 = (y2 - y1);
float b1 = (x2 - x1);
float a2 = (y4 - y3);
float b2 = (x4 - x3);
float c1 = a1 * (x3 - x1m) + b1 * (y3 - y1m);
float c2 = a1 * (x4 - x1m) + b1 * (y4 - y1m);
float c3 = a2 * (x1 - x2m) + b2 * (y1 - y2m);
float c4 = a2 * (x2 - x2m) + b2 * (y2 - y2m);
if(Math.signum(c1) != Math.signum(c2) && Math.signum(c3) != Math.signum(c4)) {
return true;
}
return false;
}