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我正在使用此代码GlobalKeyboardHook.cs来挂钩键盘。

我已经按照这篇文章中的说明更改了所有指定的内容。现在我的代码如下所示:

using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;

namespace Utilities
{
    /// <summary>
    /// A class that manages a global low level keyboard hook
    /// </summary>
    class globalKeyboardHook
    {
        #region Constant, Structure and Delegate Definitions
        /// <summary>
        /// defines the callback type for the hook
        /// </summary>
        public delegate int keyboardHookProc(int code, int wParam, ref keyboardHookStruct lParam);

        public struct keyboardHookStruct
        {
            public int vkCode;
            public int scanCode;
            public int flags;
            public int time;
            public int dwExtraInfo;
        }

        const int WH_KEYBOARD_LL = 13;
        const int WM_KEYDOWN = 0x100;
        const int WM_KEYUP = 0x101;
        const int WM_SYSKEYDOWN = 0x104;
        const int WM_SYSKEYUP = 0x105;

        private static keyboardHookProc callbackDelegate;

        #endregion

        #region Instance Variables
        /// <summary>
        /// The collections of keys to watch for
        /// </summary>
        public List<Keys> HookedKeys = new List<Keys>();
        /// <summary>
        /// Handle to the hook, need this to unhook and call the next hook
        /// </summary>
        IntPtr hhook = IntPtr.Zero;
        #endregion

        #region Events
        /// <summary>
        /// Occurs when one of the hooked keys is pressed
        /// </summary>
        public event KeyEventHandler KeyDown;
        /// <summary>
        /// Occurs when one of the hooked keys is released
        /// </summary>
        public event KeyEventHandler KeyUp;
        #endregion

        #region Constructors and Destructors
        /// <summary>
        /// Initializes a new instance of the <see cref="globalKeyboardHook"/> class and installs the keyboard hook.
        /// </summary>
        public globalKeyboardHook()
        {
            hook();
        }

        /// <summary>
        /// Releases unmanaged resources and performs other cleanup operations before the
        /// <see cref="globalKeyboardHook"/> is reclaimed by garbage collection and uninstalls the keyboard hook.
        /// </summary>
        ~globalKeyboardHook()
        {
            unhook();
        }
        #endregion

        #region Public Methods
        /// <summary>
        /// Installs the global hook
        /// </summary>
        public void hook()
        {
            IntPtr hInstance = LoadLibrary("User32");
            callbackDelegate = new keyboardHookProc(hookProc);
            hhook = SetWindowsHookEx(WH_KEYBOARD_LL, hookProc, hInstance, 0);
            if (hhook == IntPtr.Zero) throw new System.ComponentModel.Win32Exception();
        }

        /// <summary>
        /// Uninstalls the global hook
        /// </summary>
        public void unhook()
        {
            bool ok = UnhookWindowsHookEx(hhook);
            if (!ok) throw new System.ComponentModel.Win32Exception();
            callbackDelegate = null;
        }

        /// <summary>
        /// The callback for the keyboard hook
        /// </summary>
        /// <param name="code">The hook code, if it isn't >= 0, the function shouldn't do anyting</param>
        /// <param name="wParam">The event type</param>
        /// <param name="lParam">The keyhook event information</param>
        /// <returns></returns>
        public int hookProc(int code, int wParam, ref keyboardHookStruct lParam)
        {
            if (code >= 0)
            {
                Keys key = (Keys)lParam.vkCode;
                if (HookedKeys.Contains(key))
                {
                    KeyEventArgs kea = new KeyEventArgs(key);
                    if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null))
                    {
                        KeyDown(this, kea);
                    }
                    else if ((wParam == WM_KEYUP || wParam == WM_SYSKEYUP) && (KeyUp != null))
                    {
                        KeyUp(this, kea);
                    }
                    if (kea.Handled)
                        return 1;
                }
            }
            return CallNextHookEx(hhook, code, wParam, ref lParam);
        }
        #endregion

        #region DLL imports
        /// <summary>
        /// Sets the windows hook, do the desired event, one of hInstance or threadId must be non-null
        /// </summary>
        /// <param name="idHook">The id of the event you want to hook</param>
        /// <param name="callback">The callback.</param>
        /// <param name="hInstance">The handle you want to attach the event to, can be null</param>
        /// <param name="threadId">The thread you want to attach the event to, can be null</param>
        /// <returns>a handle to the desired hook</returns>
        [DllImport("user32.dll")]
        static extern IntPtr SetWindowsHookEx(int idHook, keyboardHookProc callback, IntPtr hInstance, uint threadId);

        /// <summary>
        /// Unhooks the windows hook.
        /// </summary>
        /// <param name="hInstance">The hook handle that was returned from SetWindowsHookEx</param>
        /// <returns>True if successful, false otherwise</returns>
        [DllImport("user32.dll")]
        static extern bool UnhookWindowsHookEx(IntPtr hInstance);

        /// <summary>
        /// Calls the next hook.
        /// </summary>
        /// <param name="idHook">The hook id</param>
        /// <param name="nCode">The hook code</param>
        /// <param name="wParam">The wparam.</param>
        /// <param name="lParam">The lparam.</param>
        /// <returns></returns>
        [DllImport("user32.dll")]
        static extern int CallNextHookEx(IntPtr idHook, int nCode, int wParam, ref keyboardHookStruct lParam);

        /// <summary>
        /// Loads the library.
        /// </summary>
        /// <param name="lpFileName">Name of the library</param>
        /// <returns>A handle to the library</returns>
        [DllImport("kernel32.dll")]
        static extern IntPtr LoadLibrary(string lpFileName);
        #endregion
    }
}

当我的程序窗口可见时,我的程序中的此功能会挂钩 UP 和 DOWN 键。当可见性改变时,它会解开这些键。

private void AutoCompleteMenu_VisibleChanged(object sender, EventArgs e)
        {
            if (this.Visible == true)
            {
                if (hookFlag == 0)
                {
                    try
                    {
                        gkh.hook();
                        gkh.HookedKeys.Add(Keys.Up);
                        gkh.HookedKeys.Add(Keys.Down);
                        gkh.KeyDown += new KeyEventHandler(gkh_KeyDown);
                        gkh.KeyUp += new KeyEventHandler(gkh_KeyUp);
                    }
                    catch (Exception)
                    {
                        MessageBox.Show("Cannot hook arrow keys! Please use mouse keys to select a word");
                    }
                    hookFlag = 1;
                }
            }
            else
            {
                if (hookFlag == 1)
                {
                    hookFlag = 0;
                    gkh.unhook();
                }
            }
        }

这段代码写在程序初始化部分:globalKeyboardHook gkh = new globalKeyboardHook();

每当我的程序尝试挂钩键时,我仍然会收到此错误:

检测到 CallbackOnCollectedDelegate 消息:对“CaretPosition!Utilities.globalKeyboardHook+keyboardHookProc::Invoke”类型的垃圾收集委托进行了回调。这可能会导致应用程序崩溃、损坏和数据丢失。将委托传递给非托管代码时,托管应用程序必须使它们保持活动状态,直到保证它们永远不会被调用。

请帮我解决这个问题。

4

1 回答 1

1

可能会发生,垃圾收集根本不会发生,并且当您关闭应用程序时,它会导致挂钩无效委托(因为应用程序已卸载)。

您不应该使用终结器 ~globalKeyboardHook 来释放系统资源而不是分配的内存,而是使用 IDisposable 并显式取消挂钩。或者你可以解开

AppDomain.CurrentDomain.ProcessExit

事件

于 2013-04-30T09:02:20.157 回答