I am trying to prevent naked pointers, to prevent memory leaking etc. I also want to map int
to INuiSensor*. Since I am also using Qt I tried to use QMap<int, std::unique_ptr<INuiSensor>>
to do this, but the source code of QMap makes this impossible:
template <class Key, class T>
Q_INLINE_TEMPLATE typename QMap<Key, T>::iterator QMap<Key, T>::insert(const Key &akey, const T &avalue)
{
detach();
Node *n = d->root();
Node *y = d->end();
Node *last = 0;
bool left = true;
while (n) {
y = n;
if (!qMapLessThanKey(n->key, akey)) {
last = n;
left = true;
n = n->leftNode();
} else {
left = false;
n = n->rightNode();
}
}
if (last && !qMapLessThanKey(akey, last->key)) {
last->value = avalue;
return iterator(last);
}
Node *z = d->createNode(akey, avalue, y, left);
return iterator(z);
}
The line:
last->value = avalue;
Is the one that creates the problem: you cannot use the =operator directly on a unique_ptr. So now I am puzzeled on what to do next. Is it possible to use QMap and unique_ptr in some other way? Is the whole idea of using QMap and unique_ptr stupid for some reason? What can I do to prevent using naked pointers while still using a QMap?