我正在尝试创建一个能够检测乐器(吉他)音符的处理应用程序。例如,如果播放打开的“A”音符,我想做一些基于它的事情,比如在屏幕上显示音符或显示图像。
我被卡住了,不确定我是否做得对或如何继续。据我了解,我需要获得基频?如果是这样,我该如何得到它?似乎当我现在弹奏一个音符时,随着音符的进行,草图会显示出一堆不同的频率。我是否应该只尝试获取音符的开头或其他内容?
如果你看不出来,我是新手,所以要温柔;)这是我目前所拥有的:
/* sketch to measure frequencies */
import ddf.minim.analysis.*;
import ddf.minim.*;
Minim minim;
AudioInput in;
FFT fft;
void setup()
{
size(512, 200, P3D);
minim = new Minim(this);
in = minim.getLineIn(Minim.STEREO, 2048);
// create an FFT object that has a time-domain buffer
// the same size as jingle's sample buffer
// note that this needs to be a power of two
// and that it means the size of the spectrum
// will be 512. see the online tutorial for more info.
fft = new FFT(in.bufferSize(), 44100);
}
void draw()
{
background(0);
stroke(255);
// perform a forward FFT on the audip that's coming in
fft.forward(in.mix);
for(int i = 0; i < fft.specSize(); i++)
{
// draw the line for frequency band i, scaling it by 4 so we can see it a bit better
line(i, height, i, height - fft.getBand(i) * 4);
//print out the frequency. Am I supposed to be multiplying the value by 2048?
println( (fft.getFreq(i) * 2048));
}
fill(255);
}
void stop()
{
// always close Minim audio classes when you finish with them
in.close();
minim.stop();
super.stop();
}