我有 Daniel Shiffman 的这段代码(下)。我正在尝试读出 Z 坐标。我完全不确定如何做到这一点,所以任何帮助将不胜感激。
平均点跟踪.pde
// Daniel Shiffman
// Tracking the average location beyond a given depth threshold
// Thanks to Dan O'Sullivan
// http://www.shiffman.net
// https://github.com/shiffman/libfreenect/tree/master/wrappers/java/processing
import org.openkinect.*;
import org.openkinect.processing.*;
// Showing how we can farm all the kinect stuff out to a separate class
KinectTracker tracker;
// Kinect Library object
Kinect kinect;
void setup() {
size(640,600);
kinect = new Kinect(this);
tracker = new KinectTracker();
}
void draw() {
background(255);
// Run the tracking analysis
tracker.track();
// Show the image
tracker.display();
// Let's draw the raw location
PVector v1 = tracker.getPos();
fill(50,100,250,200);
noStroke();
ellipse(v1.x,v1.y,10,10);
// Let's draw the "lerped" location
//PVector v2 = tracker.getLerpedPos();
//fill(100,250,50,200);
//noStroke();
//ellipse(v2.x,v2.y,20,20);
// Display some info
int t = tracker.getThreshold();
fill(0);
text("Location-X: " + v1.x,10,500);
text("Location-Y: " + v1.y,10,530);
text("Location-Z: ",10,560);
text("threshold: " + t,10,590);
}
void stop() {
tracker.quit();
super.stop();
}
KinectTracker.pde
class KinectTracker {
// Size of kinect image
int kw = 640;
int kh = 480;
int threshold = 500;
// Raw location
PVector loc;
// Interpolated location
PVector lerpedLoc;
// Depth data
int[] depth;
PImage display;
KinectTracker() {
kinect.start();
kinect.enableDepth(true);
// We could skip processing the grayscale image for efficiency
// but this example is just demonstrating everything
kinect.processDepthImage(true);
display = createImage(kw,kh,PConstants.RGB);
loc = new PVector(0,0);
lerpedLoc = new PVector(0,0);
}
void track() {
// Get the raw depth as array of integers
depth = kinect.getRawDepth();
// Being overly cautious here
if (depth == null) return;
float sumX = 0;
float sumY = 0;
float count = 0;
for(int x = 0; x < kw; x++) {
for(int y = 0; y < kh; y++) {
// Mirroring the image
int offset = kw-x-1+y*kw;
// Grabbing the raw depth
int rawDepth = depth[offset];
// Testing against threshold
if (rawDepth < threshold) {
sumX += x;
sumY += y;
count++;
}
}
}
// As long as we found something
if (count != 0) {
loc = new PVector(sumX/count,sumY/count);
}
// Interpolating the location, doing it arbitrarily for now
lerpedLoc.x = PApplet.lerp(lerpedLoc.x, loc.x, 0.3f);
lerpedLoc.y = PApplet.lerp(lerpedLoc.y, loc.y, 0.3f);
}
PVector getLerpedPos() {
return lerpedLoc;
}
PVector getPos() {
return loc;
}
void display() {
PImage img = kinect.getDepthImage();
// Being overly cautious here
if (depth == null || img == null) return;
// Going to rewrite the depth image to show which pixels are in threshold
// A lot of this is redundant, but this is just for demonstration purposes
display.loadPixels();
for(int x = 0; x < kw; x++) {
for(int y = 0; y < kh; y++) {
// mirroring image
int offset = kw-x-1+y*kw;
// Raw depth
int rawDepth = depth[offset];
int pix = x+y*display.width;
if (rawDepth < threshold) {
// A red color instead
display.pixels[pix] = color(245,100,100);
}
else {
display.pixels[pix] = img.pixels[offset];
}
}
}
display.updatePixels();
// Draw the image
image(display,0,0);
}
void quit() {
kinect.quit();
}
int getThreshold() {
return threshold;
}
void setThreshold(int t) {
threshold = t;
}
}