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我的代码中有几个问题:

1.我使用 getX(), getY() 来获取 imageview 在相对布局中的位置。获得职位的方法是否正确?

2.Translate Animate 不会以确切的位置停止。(即)它穿过图像视图(目的地)

3.如果动画结束到特定位置,我想将背景图像设置到该位置,我该如何实现?

  1. 连续动画中的逻辑错误吗?我在动画结束方法中使用..请提供您的建议。我只是一个初学者。这是我正在开发的一个小游戏。

这是我的 xml 和 java 代码

 <?xml version="1.0" encoding="utf-8"?>
 <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
 android:layout_width="match_parent"
 android:layout_height="match_parent"
 android:gravity="center_vertical" >

<ImageView
    android:id="@+id/player4"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_alignParentBottom="true"
    android:layout_centerHorizontal="true"
    android:visibility="invisible"
    android:src="@drawable/ic_launcher" />

<ImageView
    android:id="@+id/player6"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_centerVertical="true"
    android:layout_marginRight="20dp"
    android:layout_toLeftOf="@+id/player5"
    android:visibility="invisible"
    android:src="@drawable/ic_launcher" />

<ImageView
    android:id="@+id/player5"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_alignParentBottom="true"
    android:layout_marginBottom="14dp"
    android:layout_marginRight="89dp"
    android:layout_toLeftOf="@+id/player4"
    android:visibility="invisible"
    android:src="@drawable/ic_launcher" />

<ImageView
    android:id="@+id/player3"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_alignTop="@+id/player5"
    android:layout_marginRight="26dp"
    android:layout_toLeftOf="@+id/player2"
    android:visibility="invisible"
    android:src="@drawable/ic_launcher" />

<ImageView
    android:id="@+id/player2"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_alignParentRight="true"
    android:layout_centerVertical="true"        
    android:visibility="invisible"
    android:layout_marginRight="16dp"
    android:src="@drawable/ic_launcher" />

<ImageView
    android:id="@+id/player1"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_alignLeft="@+id/player2"
    android:layout_alignParentTop="true"       
     android:visibility="invisible"
    android:src="@drawable/ic_launcher" />

<ImageView
    android:id="@+id/player7"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_alignBottom="@+id/player1"
    android:layout_alignLeft="@+id/player6"
    android:visibility="invisible"
    android:src="@drawable/ic_launcher" />

<ImageView
    android:id="@+id/dealer"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_alignLeft="@+id/player4"
    android:layout_alignParentTop="true"
    android:visibility="invisible"
    android:src="@drawable/ic_launcher" />

</RelativeLayout>

我的.java 文件

           //getting the imageviews from layout
    player1=(ImageView)findViewById(R.id.player1);
    player2=(ImageView)findViewById(R.id.player2);
    player3=(ImageView)findViewById(R.id.player3);
    player4=(ImageView)findViewById(R.id.player4);
    player5=(ImageView)findViewById(R.id.player5);
    player6=(ImageView)findViewById(R.id.player6);
    player7=(ImageView)findViewById(R.id.player7);
    dealer=(ImageView)findViewById(R.id.dealer);



     private void Logic() {
// TODO Auto-generated method stub


   if(players ==1)animation = new TranslateAnimation(0,addX.get(0),0,addY.get(0));
   if(players ==2)animation = new TranslateAnimation(0,addX.get(1),0, addY.get(1));
   if(players ==3)animation = new TranslateAnimation(0,addX.get(2),0, addY.get(2));
   if(players ==4)animation = new TranslateAnimation(0,addX.get(3),0, addY.get(3));
   if(players ==5)animation = new TranslateAnimation(0,addX.get(4),0, addY.get(4));
   if(players ==6)animation = new TranslateAnimation(0,addX.get(5),0, addY.get(5));
   if(players ==7)animation = new TranslateAnimation(0,addX.get(6),0, addY.get(6)); 
   }

  //Method for Start Animation

    private void doAnimation() {
// TODO Auto-generated method stub

animation.setDuration(1000);
animation.setFillAfter( true );
animation.setAnimationListener(this);
dealer.startAnimation(animation);
    }
//IN Animation END
   public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub

   dealer.clearAnimation();
   dealer.setImageResource(R.drawable.singlecard);
   players=players+1;
   dealer.clearAnimation();
    if(players<=count){
Logic();
    doAnimation();

    }
    }
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