这里显示的是 ChessBoard 类,它创建了 Multi-D 数组块 - 表示棋盘 (8x8)。当一块移动时,我试图扫描棋盘以查看该块是否会移动穿过任何被占用的空间(如果是,则抛出非法移动异常)。下面附上我如何为每个 chessPiece 启动嵌套 for 循环。如何创建嵌套 for 循环来扫描点 [] [] 是否有空间空缺
public class ChessBoard {
private Piece spots[][];
public ChessBoard() {
spots = new Piece[8][8];
}
public void placePieceAt(Piece piece, ChessPosition position)
{
spot[position.getX()][position.getY()] = piece;
piece.setPosition(position);
}
public abstract class Piece {
private ChessPlayer owner;
private ChessGame game;
protected ChessPosition position;
protected CPiece(ChessPlayer owner, ChessGame game, ChessPosition init_position) {
this.owner = owner;
this.game = game;
this.position = null;
game.getBoard().placePieceAt(this, init_position);
}
******here is where I was trying
public void checkIfPositionOccupied(ChessPosition destination){
ChessBoard[][] occupiedSpaces = new ChessBoard[8][8];
for (int i = 0; i <8 ; i++){
for(int j = 0; j<8; i++){
}
}
}
public void moveTo(ChessPosition destination)
throws IllegalMove
{
// Replace with your code as necessary
throw new IllegalMove(this, position, destination);
}
public char getMark() {
return mark;
}
}
class Rook extends Piece {
public Rook(ChessPlayer owner, ChessGame game, ChessPosition init_position) {
super(owner, game, init_position);
if (owner == game.getPlayer1()) {
mark = 'r';
} else {
mark = 'R';
}
}
public void moveTo(ChessPosition destination) throws IllegalMove
{
if((position.getX() == destination.getX() && position.getY() != destination.getY()) || (position.getX() != destination.getX() && position.getY() == destination.getY())){
setPosition(destination);
} else {
throw new IllegalMove(this, position, destination);
}
}
}