我试图通过使用 Three.js 挤出形状来为 SVG 路径(lineto 和 moveto)赋予 3D 感觉,但该过程会导致一些我无法删除的伪影。
什么会导致我渲染的 3D 形状出现奇怪的伪影?有没有办法删除它们?
在下面的示例图像中,工件用箭头标记。

现场示例在这里:http: //jsfiddle.net/pHn2B/24/
代码在这里:
// 使用回调挑选
// 三.js r.52
var 容器,
信息,
相机,
场景,
光,
几何学,
网,
投影仪,
渲染器,
控制;
对象 = [];
// dom
容器 = document.createElement('div');
document.body.appendChild( 容器 );
// 信息
info = document.createElement('div');
info.style.position = '绝对';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = '中心';
info.innerHTML = "拖动旋转相机;点击选择";
容器.appendChild(信息);
// 渲染器
渲染器 = 新的 THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
// 场景
场景 = 新的三个场景();
// 相机
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 300, 500);
场景。添加(相机);
// 控件
控制=新的三个。轨道控制(相机);
// 光
场景.add(新的三个环境光(0x222222));
// 光
灯 = 新的三点灯(0xaaaaaa);
light.position = camera.position;
场景.添加(灯光);
// 几何学
几何=新的三立方几何(100、100、500);
// 材料
材料=新三。MeshLambertMaterial({颜色:0xff0000,环境:0xff0000,过度绘制:真});
// 网
网格=新的三。网格(几何,材料);
网格.position.set(-100, -100, 200);
mesh.name = "红色对象";
mesh.callback = function() { info.innerHTML = this.name; }
场景.add(网格);
对象.push(网格);
// 几何学
////////////
// 风俗 //
////////////
var starPoints2 = new THREE.Shape();
starPoints2.moveTo(307.94,275.49);
starPoints2.lineTo(296.26,275.23);
starPoints2.lineTo(286.64,272.99);
starPoints2.lineTo(279.78,269.31);
starPoints2.lineTo(274.14,263.55);
starPoints2.lineTo(271.65,260.21);
starPoints2.lineTo(269.2,261.06);
starPoints2.lineTo(254.83,268.51);
starPoints2.lineTo(242.11,272.97);
starPoints2.lineTo(227.59,275.23);
starPoints2.lineTo(209.91,275.48);
starPoints2.lineTo(197.47,273.63);
starPoints2.lineTo(187.91,270.13);
starPoints2.lineTo(180.48,265.09);
starPoints2.lineTo(175.32,258.88);
starPoints2.lineTo(172.2,251.44);
starPoints2.lineTo(171.1,242.23);
starPoints2.lineTo(172.24,233.63);
starPoints2.lineTo(175.49,226.24);
starPoints2.lineTo(181,219.54);
starPoints2.lineTo(189.42,213.3);
starPoints2.lineTo(201.36,207.73);
starPoints2.lineTo(217.23,203.25);
starPoints2.lineTo(238.28,200.1);
starPoints2.lineTo(269.37,198.47);
starPoints2.lineTo(269.98,182.93);
starPoints2.lineTo(268.74,171.32);
starPoints2.lineTo(266.05,163.7);
starPoints2.lineTo(261.58,157.72);
starPoints2.lineTo(255.24,153.24);
starPoints2.lineTo(247.06,150.32);
starPoints2.lineTo(235.44,149.13);
starPoints2.lineTo(224.71,150.05);
starPoints2.lineTo(215.91,153);
starPoints2.lineTo(210.23,156.86);
starPoints2.lineTo(207.64,160.85);
starPoints2.lineTo(207.19,165.28);
starPoints2.lineTo(209.34,169.86);
starPoints2.lineTo(212.01,174.15);
starPoints2.lineTo(212.14,177.99);
starPoints2.lineTo(209.8,181.78);
starPoints2.lineTo(204.22,185.79);
starPoints2.lineTo(197.62,187.68);
starPoints2.lineTo(188.65,187.43);
starPoints2.lineTo(182.41,185.39);
starPoints2.lineTo(178.45,181.77);
starPoints2.lineTo(176.2,176.9);
starPoints2.lineTo(176.03,170.64);
starPoints2.lineTo(178.2,164.13);
starPoints2.lineTo(183.09,157.69);
starPoints2.lineTo(191.04,151.36);
starPoints2.lineTo(202.01,145.82);
starPoints2.lineTo(216.09,141.57);
starPoints2.lineTo(232.08,139.24);
starPoints2.lineTo(250.07,139.18);
starPoints2.lineTo(266.13,141.23);
starPoints2.lineTo(279.05,145.06);
starPoints2.lineTo(289.15,150.3);
starPoints2.lineTo(295.91,156.19);
starPoints2.lineTo(300.73,163.41);
starPoints2.lineTo(303.85,172.47);
starPoints2.lineTo(305.07,183.78);
starPoints2.lineTo(305.07,241.97);
starPoints2.lineTo(306,251.51);
starPoints2.lineTo(308.18,256.39);
starPoints2.lineTo(311.72,259.09);
starPoints2.lineTo(317.31,260.01);
starPoints2.lineTo(324.71,259.01);
starPoints2.lineTo(332.45,255.86);
starPoints2.lineTo(335.57,257.53);
starPoints2.lineTo(337.6,260.44);
starPoints2.lineTo(336.94,262.33);
starPoints2.lineTo(328.27,268.74);
starPoints2.lineTo(317.89,273.41);
starPoints2.lineTo(307.94,275.49);
/*
starPoints2.moveTo(245.79,125.33);
starPoints2.lineTo(232.93,124.53);
starPoints2.lineTo(222.21,121.74);
starPoints2.lineTo(213.14,117.11);
starPoints2.lineTo(207.36,111.92);
starPoints2.lineTo(203.7,105.75);
starPoints2.lineTo(201.94,98.18);
starPoints2.lineTo(202.34,90.12);
starPoints2.lineTo(204.86,83.4);
starPoints2.lineTo(210.01,76.81);
starPoints2.lineTo(217.49,71.33);
starPoints2.lineTo(227.17,67.31);
starPoints2.lineTo(238.35,65.2);
starPoints2.lineTo(243.99,64.95);
starPoints2.lineTo(255.92,66.06);
starPoints2.lineTo(266.21,69.28);
starPoints2.lineTo(274.98,74.44);
starPoints2.lineTo(280.64,80.19);
starPoints2.lineTo(284.02,86.85);
starPoints2.lineTo(285.26,94.52);
starPoints2.lineTo(284.27,102.84);
starPoints2.lineTo(281.24,109.66);
starPoints2.lineTo(276.03,115.43);
starPoints2.lineTo(267.89,120.46);
starPoints2.lineTo(257.68,123.93);
starPoints2.lineTo(245.79,125.33);
*/
var smileyEye1Path = new THREE.Path();
笑脸1Path.moveTo(221.69,258.13);
笑脸1Path.lineTo(215.2,255.08);
笑脸1Path.lineTo(210.86,250.57);
笑脸1Path.lineTo(208.4,244.49);
笑脸1Path.lineTo(207.92,237.03);
笑脸1Path.lineTo(209.69,230.71);
笑脸1Path.lineTo(213.82,224.85);
笑脸1Path.lineTo(220.9,219.34);
笑脸1Path.lineTo(230.95,214.67);
笑脸1Path.lineTo(245.76,210.86);
笑脸1Path.lineTo(266.59,208.36);
笑脸1Path.lineTo(269.48,208.76);
笑脸1Path.lineTo(269.99,212.88);
笑脸1Path.lineTo(269.99,244.81);
笑脸1Path.lineTo(269.34,247.02);
笑脸1Path.lineTo(266.07,250.04);
笑脸1Path.lineTo(255.27,255.23);
笑脸1Path.lineTo(242.52,258.58);
笑脸1Path.lineTo(230.57,259.43);
笑脸1Path.lineTo(221.69,258.13);
/*
笑脸1Path.moveTo(238.44,116.65);
笑脸1Path.lineTo(231.99,114.29);
笑脸1Path.lineTo(227.23,110.22);
笑脸1Path.lineTo(223.94,104.53);
笑脸1Path.lineTo(222.41,96.92);
笑脸1Path.lineTo(223.05,88.57);
笑脸1Path.lineTo(225.65,82.21);
笑脸1Path.lineTo(230.07,77.36);
笑脸1Path.lineTo(235.93,74.4);
笑脸1Path.lineTo(243.68,73.34);
笑脸1Path.lineTo(246.08,73.43);
笑脸1Path.lineTo(253.37,75.08);
笑脸1Path.lineTo(258.65,78.43);
笑脸1Path.lineTo(262.47,83.41);
笑脸1Path.lineTo(264.59,90.25);
笑脸1Path.lineTo(264.64,98.93);
笑脸1Path.lineTo(262.63,106.12);
笑脸1Path.lineTo(258.87,111.5);
笑脸1Path.lineTo(253.73,115.1);
笑脸1Path.lineTo(246.81,116.94);
笑脸1Path.lineTo(238.44,116.65);
*/
var starShape = starPoints2;
starShape.holes.push(smileyEye1Path);
变种挤压设置 = {
//大小:1,高度:1,曲线段:100,步长= 10,
// 字体,粗细,样式,
数量:20,
bevelEnabled:真,
斜面厚度:0.5,
斜角尺寸:0.5,
bevelSegments: 8,
// 拉伸路径:
//弯曲路径:
材料:0,
挤出材料:1
//,
//uvGenerator: BoundingUVGenerator
//uvGenerator: THREE.ExtrudeGeometry.WorldUVGenerator
};
var starGeometry = new THREE.ExtrudeGeometry(starShape,extrusionSettings);
var materialFront = new THREE.MeshLambertMaterial({颜色:0xffff00,环境:0xffff00,过度绘制:false,透明:false,不透明度:1.0,侧面:THREE.DoubleSide});
var materialSide = new THREE.MeshLambertMaterial({颜色:0xff8800,环境:0xff8800,过度绘制:false,透明:false,不透明度:1.0,侧面:THREE.DoubleSide});
//var crateTexture = new THREE.ImageUtils.loadTexture('http://www.kahkonen.com/asiakkaat/crate2.gif');
//var crateTexture = new THREE.ImageUtils.generateDataTexture(10,10,{r:255,g:0,b:0});
//var materialFront = new THREE.MeshBasicMaterial( { map: crateTexture } );
var materialArray = [ materialFront, materialSide ];
var materialArray = [ materialFront, materialSide ];
var starMaterial = new THREE.MeshFaceMaterial(materialArray);
var star = new THREE.Mesh(starGeometry, starMaterial);
star.position.set(-150,-150,0);
场景.add(star);
/*
// 为模型添加线框
var wireframeTexture = new THREE.MeshBasicMaterial({颜色:0x000000,线框:真,透明:假});
var star = new THREE.Mesh(starGeometry,wireframeTexture);
星.position.set(50,10,0);
场景.add(star);
*/
对象.push(明星);
// 投影仪
投影仪=新三。投影仪();
// 监听器
document.addEventListener('mousedown', onDocumentMouseDown, false)
// 键盘处理程序
函数 onDocumentMouseDown( 事件 ) {
event.preventDefault();
var 向量 = 新的 THREE.Vector3(
( event.clientX / window.innerWidth ) * 2 - 1,
- ( event.clientY / window.innerHeight ) * 2 + 1,
0.5);
投影仪.unprojectVector(矢量,相机);
var ray = new THREE.Ray(camera.position, vector.subSelf(camera.position).normalize());
var intersects = ray.intersectObjects( 对象 );
if ( intersects.length > 0 ) {
相交[0].object.callback();
}
}
// 使成为
函数渲染(){
控制.更新()
renderer.render(场景,相机);
}
// 动画
(函数动画(){
requestAnimationFrame( 动画 );
使成为();
}());
我试图通过附加纹理来去除伪影,但根本没有显示纹理:

其他问题(可能与工件问题相关或不相关)是可以通过边缘看到背景。
纹理不是必须的,但去除伪影是必须的。
我用来添加纹理的代码如下,小提琴中的完整代码(链接在代码之后):
var crateTexture = new THREE.ImageUtils.loadTexture( 'http://www.kahkonen.com/asiakkaat/crate.gif');
var crateTexture = new THREE.ImageUtils.generateDataTexture(10,10,{r:255,g:0,b:0});
var materialFront = new THREE.MeshBasicMaterial( { map: crateTexture } );
// http://jsfiddle.net/pHn2B/27/
示例图像来自 Chrome。同样的行为也发生在 Firefox 中。