它应该是矩形的,它将占据整个窗口的宽度。我期待这一点,因为截锥体宽度为 -5 到 5,矩形大小为 10x10,矩形位于同一 z 轴位置,如截锥体平面附近。结果非常小,看起来不像一个矩形,我不知道为什么?
void GLWidget::initializeGL() {
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
}
void GLWidget::resizeGL(int w, int h) {
glViewport(0,0, w, h);
glMatrixMode(GL_PROJECTION);
double ratio = (double)w/(double)h;
double size = ((10.0/ratio)/2.0);
glFrustum(-5.0, 5.0, -size, size, 10.0, 50.0);
}
void GLWidget::paintGL() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -10.0f);
glColor3f(0.0f, 0.0f, 0.0f);
glBegin(GL_QUADS);
glVertex3f(5.0f, -5.0f, 0.0f);
glVertex3f(5.0f, 5.0f, 0.0f);
glVertex3f(-5.0f, 5.0f, 0.0f);
glVertex3f(-5.0f, -5.0f, 0.0f);
glEnd();
glFlush();
}