我正在尝试使用基于 Javascript 的客户端和基于 Java 的服务器来实现 WebSockets。我想我已经完成了所有正确的步骤,但由于未知原因,我无法与两者建立联系。
当服务端socket接收到一个连接时,它会处理形成一个websocket-accept响应,并返回给客户端,但是客户端socket中的连接立即关闭,奇怪的是没有握手问题。
有谁知道可能是什么问题?
这是我用java实现的服务器代码:
package server;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;
import server.message.Message;
import server.message.SpeakMessage;
public class Server implements ConnectionListener {
private static final int PORT = 1509;
private MessageDispatcher dispatcher = new MessageDispatcher();
private List<ConnectionManager> clients = new ArrayList<>();
public void listen() {
try (ServerSocket server = new ServerSocket(PORT)) {
System.out.printf("Listening on port %d...%n", PORT);
while (true) {
System.out.println("Waiting for connection...");
Socket client = server.accept();
System.out.println("Incoming connection - Attempting to establish connection...");
ConnectionManager manager = new ConnectionManager(client, dispatcher, this);
manager.start();
}
} catch (IOException e) {
System.out.println("Unable to start server");
e.printStackTrace();
}
System.exit(0);
}
public void execute() {
try {
while (true) {
if (dispatcher.isEmpty()) {
Thread.sleep(100);
continue;
}
Message msg = dispatcher.read();
if (msg instanceof SpeakMessage)
broadcast(MessageEncoder.spoke(((SpeakMessage) msg).getText()));
}
} catch (Exception e) {
e.printStackTrace();
System.exit(1);
}
}
public static void main(String[] args) {
final Server server = new Server();
new Thread(new Runnable() {
@Override
public void run() {
server.listen();
}
}).start();
server.execute();
}
public synchronized void broadcast(byte[] message) {
for (ConnectionManager client : clients) {
client.send(message);
}
}
@Override
public synchronized void clientConnected(ConnectionManager who) {
clients.add(who);
System.out.println("Connected client " + clients.size());
}
@Override
public synchronized void clientDisconnected(ConnectionManager who) {
clients.remove(who);
}
}
下面是服务器的子类 ConnectionManager:
package server;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.lang.reflect.InvocationTargetException;
import java.net.Socket;
import java.security.MessageDigest;
import java.util.Properties;
import server.message.HandshakeMessage;
import server.message.Message;
public class ConnectionManager {
private static final int CLIENT_VERSION = 1;
private Socket socket;
private MessageDecoder decoder = new MessageDecoder();
private MessageDispatcher dispatcher;
private ConnectionListener listener;
public ConnectionManager(Socket connection, MessageDispatcher dispatcher, ConnectionListener listener) {
socket = connection;
this.dispatcher = dispatcher;
this.listener = listener;
}
public void start() {
Thread t = new Thread(new ChannelReader());
t.setName("Client thread");
t.setDaemon(true);
t.start();
}
public void send(byte[] data) {
if (socket == null)
return;
try {
DataOutputStream dos = new DataOutputStream(socket.getOutputStream());
dos.write(data);
dos.flush();
} catch (IOException e) {
disconnect("Client closed the connection");
}
}
private class ChannelReader implements Runnable {
private boolean accepted = false;
private String ret = null;
@Override
public void run() {
try {
DataInputStream in = new DataInputStream(socket.getInputStream());
while (socket != null && socket.isConnected()) {
int len = in.readShort();
if (len < 0) {
disconnect("Invalid message length.");
}
String s;
readLine(in);
Properties props = new Properties();
while((s=readLine(in)) != null && !s.equals("")) {
String[] q = s.split(": ");
props.put(q[0], q[1]);
}
if(props.get("Upgrade").equals("websocket") && props.get("Sec-WebSocket-Version").equals("13")) { // check if is websocket 8
String key = (String) props.get("Sec-WebSocket-Key");
String r = key + "" + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"; // magic key
MessageDigest md = MessageDigest.getInstance("SHA-1");
md.reset();
md.update(r.getBytes());
byte[] sha1hash = md.digest();
String returnBase = base64(sha1hash);
ret = "HTTP/1.1 101 Switching Protocols\r\n";
ret+="Upgrade: websocket\r\n";
ret+="Connection: Upgrade\r\n";
ret+="Sec-WebSocket-Accept: "+returnBase;
} else {
disconnect("Client got wrong version of websocket");
}
Message msg = decoder.decode((String) props.get("Sec-WebSocket-Protocol"));
if (!accepted) {
doHandshake(msg);
} else if (dispatcher != null) {
dispatcher.dispatch(msg);
}
}
} catch (Exception e) {
disconnect(e.getMessage());
e.printStackTrace();
}
}
private void doHandshake(Message msg) {
if (!(msg instanceof HandshakeMessage)) {
disconnect("Missing handshake message");
return;
}
HandshakeMessage handshake = (HandshakeMessage) msg;
if (handshake.getVersion() != CLIENT_VERSION) {
disconnect("Client failed in handshake.");
return;
}
send(ret.getBytes());
accepted = true;
listener.clientConnected(ConnectionManager.this);
}
private String base64(byte[] input) throws ClassNotFoundException,
SecurityException, NoSuchMethodException, IllegalArgumentException,
IllegalAccessException, InvocationTargetException, InstantiationException {
Class<?> c = Class.forName("sun.misc.BASE64Encoder");
java.lang.reflect.Method m = c.getMethod("encode", new Class<?>[]{byte[].class});
String s = (String) m.invoke(c.newInstance(), input);
return s;
}
private String readLine(InputStream in) {
try{
String line = "";
int pread;
int read = 0;
while(true) {
pread = read;
read = in.read();
if(read!=13&&read!=10)
line += (char) read;
if(pread==13&&read==10) break;
}
return line;
}catch(IOException ex){
}
return null;
}
}
public synchronized void disconnect(String message) {
System.err.println(message);
if (socket != null) {
try {
socket.close();
} catch (IOException e) {
}
}
socket = null;
listener.clientDisconnected(ConnectionManager.this);
}
}
和 MessageDispatcher:
package server;
import java.util.Queue;
import java.util.concurrent.LinkedBlockingDeque;
import server.message.Message;
public class MessageDispatcher {
Queue<Message> messageQueue = new LinkedBlockingDeque<>();
public void dispatch(Message message) {
messageQueue.offer(message);
}
public Message read() {
return messageQueue.poll();
}
public boolean isEmpty() {
return messageQueue.isEmpty();
}
}
这是我用 javascript 实现的客户端代码:
var canvas, // Canvas DOM element
ctx, // Canvas rendering context
socket; // Socket connection
function init() {
// Initialise the canvas
canvas = document.getElementById("gameCanvas");
ctx = canvas.getContext("2d");
// Maximise the canvas
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// Initialise socket connection
if (window.WebSocket) {
socket = new WebSocket("ws://localhost:1509/", ["1", "YURI"]);
socket.onopen = onSocketConnected();
socket.onclose = onSocketDisconnect();
socket.onmessage = onSocketMessage();
socket.onerror = onSocketError();
} else {
alert("The browser does not support websocket.");
}
};
// Socket message
function onSocketMessage(message) {
console.log('Message: ' + message.data);
};
// Socket error
function onSocketError(error) {
console.log('Error: ' + error.data);
};
// Socket connected
function onSocketConnected() {
console.log("Connected to socket server");
};
// Socket disconnected
function onSocketDisconnect() {
console.log("Disconnected from socket server");
};