我正在 AndEngine 中开发一款游戏,并且我有一系列汽车 sprties。我正在检查它们何时与屏幕上的其他对象发生碰撞,当它们发生碰撞时,该数组的单个索引应该改变它的速度。但是,屏幕上每辆车的速度也会发生变化。
任何帮助,将不胜感激。请在下面找到附加代码:
this.registerUpdateHandler(new IUpdateHandler() {
@Override
public void onUpdate(final float pSecondsElapsed) {
for (int i = 0; i < rManager.getInstance().carArray.length; i++)
{
if(rManager.getInstance().carArray[i].getCarSprite().collidesWith(rManager.getInstance().iceArray[i].getIceSprite())) {
Log.e("test", "ice collision");
rManager.getInstance().carArray[i].setCarSpeed(3f);
} else {
rManager.getInstance().carArray[i].setCarSpeed(0.5f);
}
}
}
@Override
public void reset() {
// TODO Auto-generated method stub
}
});
更新代码:
for (int i = 0; i < rManager.getInstance().carArray.length; i++)
{
for (int j = 0; j < rManager.getInstance().iceArray.length; j++)
{
if(rManager.getInstance().carArray[i].getCarSprite().collidesWith(rManager.getInstance().iceArray[j].getIceSprite())) {
Log.e("log", "CAR COLLIDED WITH ICE LOL");
rManager.getInstance().carArray[i].setCarSpeed(3f);
} else {
rManager.getInstance().carArray[i].setCarSpeed(1f);
}
}
}
更新代码2:
@Override
protected void onManagedUpdate(float pSecondsElapsed) {
for (int i = 0; i < rManager.getInstance().carArray.length; i++)
{
for (int j = 0; j < rManager.getInstance().iceArray.length; j++)
{
if(this.getX() < (rManager.camera.getWidth() + this.getWidth())){
this.setPosition(this.getX() + (rManager.getInstance().carArray[i].getSpeed() + speedMod), this.getY());
} else {
this.setPosition(0 - this.getWidth(), this.getY());
}
if (rManager.getInstance().iceArray[j].getIceSprite().collidesWith(rManager.getInstance().carArray[i].getCarSprite()))
{
Log.e("log", "car collided with ice");
this.setPosition(this.getX() + (rManager.getInstance().carArray[i].getSpeed() + 2f), this.getY());
}
}
}
super.onManagedUpdate(pSecondsElapsed);
}