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我创建了一个 iPhone 棋盘游戏。它可以选择用户是想玩多人游戏还是单人游戏。

我已经使用了UIButton板中的碎片。

我有一件事要解决:在单人游戏模式下,我已经实现了 AI变成UIButton. IBAction但是,在这种情况下,玩家 1 的移动和玩家 2 的移动之间没有时间。两者同时执行。

我想这样做:让人类立即行动,然后计算机思考他的行动。我不希望这两个动作一起出现,然后计算机会考虑动作。

我知道问题是因为游戏读取了 IBAction 中的整个代码块,然后他显示了结果,但我不知道如何解决这个问题。

有什么建议吗?

如果你需要它,我可以展示代码,但我认为(我也希望)你会明白我的意思。

由于要求它的评论,这里是代码..

-(void)buttonClickedSinglePlayer:(id)sender{

[self memorizzastatopartitapassato];
[self volumebottoni];
turno = [self whosTurn];
UIButton *bottoneCampoGioco = sender;
UIButton *bottoneIntelligente;

//Checks if it's Human's turn

if (turno == 0) {
    int valoreBottone = [bottoneCampoGioco.currentTitle intValue];
    if(valoreBottone< 10){

        //if controls are ok, it changes value of human's chosen button

        if((bottoneCampoGioco.currentTitleColor != [UIColor greenColor])){
            [UIView transitionWithView:bottoneCampoGioco duration:0.3 options:UIViewAnimationOptionTransitionFlipFromLeft animations:nil completion:nil];
            [bottoneCampoGioco setTitleColor:[UIColor redColor] forState: UIControlStateNormal];
            [bottoneCampoGioco setTitleColor:[UIColor redColor] forState: UIControlStateHighlighted];
            bottoneCampoGioco.titleLabel.shadowColor = [UIColor blackColor];
            [bottoneCampoGioco.titleLabel setShadowOffset:CGSizeMake(1.0f, 1.0f)];                [bottoneCampoGioco setBackgroundImage: [UIImage imageNamed:@"bottonerosso.png"] forState:UIControlStateNormal];

            [self incrementaTitoloOnClick :bottoneCampoGioco];
        }

        //else alert and loop to first line of the code, until he chooses a valid move
        else {
            [self posizionenonconsentita];
            turno = [self whosTurn];
            goto end;
        }
    }
    else{
        int x =[self mossedisponibilirosse];
        if (x== 1) {

            [self analizzavincitore];
        }

            [self numeroMax];
        turno = [self whosTurn];
        goto end;
    }


    turno = 1;
    [self analizzaBottoni:bottoneCampoGioco];
    [self aggiornapunteggi];
    [self memorizzastatopresente];

pragma mark 单人操作

    //Azione del giocatore singolo

    //changes turn token's value to allow to AI to play

    turno = [self whosTurn];
    turno = 0;

    ai = [[ArtificialIntelligence alloc]init];

    //send to AI's class the human's pressed button


    [ai setbottonepremuto:bottoneCampoGioco];
    [ai setDimensioneInput:dimensioneInput];

    //send the situation of the board

    [ai setSituazione:arraycampogioco];
    [ai setpunteggiogiocatori:volumerossi giocatoree2:volumeverdi];

    //get back the chosen button from ai's class
    bottoneIntelligente=[ai bottone];
    [mossaEffettuata setText:[self stringaCoordinateDaBottone:bottoneIntelligente]];
    int valoreBottone2 = [bottoneIntelligente.currentTitle intValue];

    //then changes the value of the button chosen from ai's class

    if(valoreBottone2< 10){

        [UIView transitionWithView:bottoneIntelligente duration:0.3 options:UIViewAnimationOptionTransitionFlipFromTop animations:nil completion:nil];
        [bottoneIntelligente setTitleColor:[UIColor greenColor] forState: UIControlStateNormal];
        [bottoneIntelligente setTitleColor:[UIColor greenColor] forState: UIControlStateHighlighted];
        bottoneIntelligente.titleLabel.shadowColor = [UIColor blackColor];
        [bottoneIntelligente.titleLabel setShadowOffset:CGSizeMake(1.0f, 1.0f)];
        [bottoneIntelligente setBackgroundImage: [UIImage imageNamed:@"bottoneverde.png"] forState:UIControlStateNormal];

        [self incrementaTitoloOnClick :bottoneIntelligente];
        [self analizzaBottoni:bottoneIntelligente];
        [self aggiornapunteggi];

    }

end:

    turno = [self whosTurn];
}
turno = [self whosTurn];
numeromosse ++;

}

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1 回答 1

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如果我理解正确,您想在延迟后执行代码的 AI 部分。如果您可以将代码重构为另一种方法,那么您可以使用performSelector:withObject:afterDelay:如下所示:

[self performSelector:@selector(aiMove) withObject:nil afterDelay:2.0];

这将在 2 秒后运行该方法。或者您可以使用如下所示的 GCD dispatch_after(如下)。将延迟后要运行的代码放入块中。

double delayInSeconds = 2.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){

 // 
 //Your code goes here
 //

 });
于 2013-04-09T10:49:21.803 回答