我正在尝试使控件适用于用 Java 编写的 2D 游戏。但是,我在运动中遇到了一个奇怪的错误。每当我在射击时尝试使用向上和向左控件(空格键)或在射击时使用向下和向右控件时,游戏都无法检测到空格键的按下。以下是相关代码摘录:
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import javax.swing.ImageIcon;
public class Player {
private String playerPath = "images/craft.png";
private int x, y, dx, dy;
private Image image;
private ArrayList missiles;
private final int CRAFT_SIZE = 20;
public Player() {
ImageIcon ii = new ImageIcon(playerPath);
image = ii.getImage();
missiles = new ArrayList();
x = 20;
y = 20;
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_SPACE) {
fire();
}
if (key == KeyEvent.VK_LEFT) {
dx = -1;
}
if (key == KeyEvent.VK_RIGHT) {
dx = 1;
}
if (key == KeyEvent.VK_UP) {
dy = -1;
}
if (key == KeyEvent.VK_DOWN) {
dy = 1;
}
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT) {
dx = 0;
}
if (key == KeyEvent.VK_RIGHT) {
dx = 0;
}
if (key == KeyEvent.VK_UP) {
dy = 0;
}
if (key == KeyEvent.VK_DOWN) {
dy = 0;
}
}
public void fire() {
missiles.add(new Projectile(x + CRAFT_SIZE, y + CRAFT_SIZE/2));
}
}//end class Player
和
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Game extends JPanel implements ActionListener {
private Player player;
private Timer timer;
private int winHeight;
private int winWidth;
private final int UP = KeyEvent.VK_UP;
private final int DOWN = KeyEvent.VK_DOWN;
private final int LEFT = KeyEvent.VK_LEFT;
private final int RIGHT = KeyEvent.VK_RIGHT;
private final int SPACE = KeyEvent.VK_SPACE;
public Game(int w, int h) {
addKeyListener(new TAdapter());
setBackground(Color.BLACK);
addKeyListener(new TAdapter());
setFocusable(true);
setDoubleBuffered(true);
player = new Player();
winHeight = h;
winWidth = w;
timer = new Timer(5, this);
timer.start();
}
@Override
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.drawImage(player.getImage(), player.getX(), player.getY(), this);
ArrayList proj = player.getMissiles();
for (Object p : proj) {
Projectile b = (Projectile) p;
g2d.drawImage(b.getImage(), b.getX(), b.getY(), this);
}
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
@Override
public void actionPerformed(ActionEvent e) {
// Update projectile locations
ArrayList ms = player.getMissiles();
for (int i = 0; i < ms.size(); i++) {
Projectile p = (Projectile) ms.get(i);
if (p.getX() <= winWidth) {
p.move();
} else {
ms.remove(p);
}
}
player.move();
repaint();
}
private class TAdapter extends KeyAdapter {
@Override
public void keyReleased(KeyEvent e) {
player.keyReleased(e);
}
@Override
public void keyPressed(KeyEvent e) {
player.keyPressed(e);
}
}// end class TAdapter
}// end class Game