谁能帮我这个?我无法制作一种简单的方法来检测球是否击中桨然后通过更改 rect_change_y 变量将其反弹。这是有效的代码,但球在击中游戏底部时不会与桨交互或死亡。
import pygame
black = ( 0, 0, 0)
white = ( 255, 255, 255)
green = ( 0, 255, 0)
red = ( 255, 0, 0)
rect_x = 10
rect_y = 250
pad_x = 350
pad_y = 480
ball = 3
rect_change_x = 1
rect_change_y = 1
pad_x_c = 0
pygame.init()
size=[700,500]
screen=pygame.display.set_mode(size)
pygame.mouse.set_visible(0)
pygame.display.set_caption("Breakout Recreation WIP")
done=False
clock=pygame.time.Clock()
# -------- Main Program Loop -----------
while ball != 0:
# ALL EVENT PROCESSING SHOULD GO BELOW THIS COMMENT
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop
keys = pygame.key.get_pressed() #checking pressed keys
if keys[pygame.K_LEFT]:
pad_x_c -= 2
elif keys[pygame.K_RIGHT]:
pad_x_c += 2
else :
pad_x_c = 0
# ALL EVENT PROCESSING SHOULD GO ABOVE THIS COMMENT
# ALL GAME LOGIC SHOULD GO BELOW THIS COMMENT
# ALL GAME LOGIC SHOULD GO ABOVE THIS COMMENT
# ALL CODE TO DRAW SHOULD GO BELOW THIS COMMENT
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill(black)
# Draw the rectangle
pygame.draw.rect(screen,white,[rect_x,rect_y,15,15])
pygame.draw.rect(screen,white,[pad_x,pad_y,50,10])
# Move the rectangle starting point
rect_x += rect_change_x
rect_y += rect_change_y
pad_x += pad_x_c
# Bounce the ball if needed
if rect_y > 480 or rect_y < 10:
rect_change_y = rect_change_y * -1
if rect_x > 680 or rect_x < 5:
rect_change_x = rect_change_x * -1
if pad_x <= 5 :
pad_x_c = 0
if pad_x >= 645 :
pad_x_c = 0
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
pygame.display.flip()
clock.tick(100)
pygame.quit ()
然后这里是应该工作的代码(对我来说)但没有。
import pygame
black = ( 0, 0, 0)
white = ( 255, 255, 255)
green = ( 0, 255, 0)
red = ( 255, 0, 0)
rect_x = 10
rect_y = 250
pad_x = 350
pad_y = 480
ball = 3
rect_change_x = 1
rect_change_y = 1
pad_x_c = 0
pygame.init()
size=[700,500]
screen=pygame.display.set_mode(size)
pygame.mouse.set_visible(0)
pygame.display.set_caption("Breakout Recreation WIP")
done=False
clock=pygame.time.Clock()
# -------- Main Program Loop -----------
while ball != 0:
# ALL EVENT PROCESSING SHOULD GO BELOW THIS COMMENT
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop
keys = pygame.key.get_pressed() #checking pressed keys
if keys[pygame.K_LEFT]:
pad_x_c -= 2
elif keys[pygame.K_RIGHT]:
pad_x_c += 2
else :
pad_x_c = 0
# ALL EVENT PROCESSING SHOULD GO ABOVE THIS COMMENT
# ALL GAME LOGIC SHOULD GO BELOW THIS COMMENT
# ALL GAME LOGIC SHOULD GO ABOVE THIS COMMENT
# ALL CODE TO DRAW SHOULD GO BELOW THIS COMMENT
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill(black)
# Draw the rectangle
pygame.draw.rect(screen,white,[rect_x,rect_y,15,15])
pygame.draw.rect(screen,white,[pad_x,pad_y,50,10])
# Move the rectangle starting point
rect_x += rect_change_x
rect_y += rect_change_y
pad_x += pad_x_c
# Bounce the ball if needed
if rect_y == pad_y:
if rect_x == pad_x:
rect_change_y = rect_change_y * -1
if rect_y > 490:
ball -= 1
rect_y = 250
rect_x = 10
rect_change_x = 1
rect_change_y = 1
if rect_y < 10:
rect_change_y = rect_change_y * -1
if rect_x > 680 or rect_x < 5:
rect_change_x = rect_change_x * -1
if pad_x <= 5 :
pad_x_c = 0
if pad_x >= 645 :
pad_x_c = 0
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
pygame.display.flip()
clock.tick(100)
pygame.quit ()
最后,关于如何制作积木并对它们做同样的事情的任何建议,除了摧毁它们而不是球?
谢谢大家!