我正在制作一个在屏幕上画一个圆圈的 iPhone 应用程序。我使用一个计时器(每 5 秒),这样我就可以“扩大”圆圈,然后等待 5 秒然后再次扩大。现在我在动画增加圆圈大小时遇到了麻烦(我使用路径和 CAShapeLayer 图层)。动画的大小(从和到)很好,就在它开始时,圆圈移动到左上角并从那里开始增长。任何帮助或建议都会很棒。谢谢
实现这一点的类是一个 UIControl,它被添加到一个 UIView 中。
//Called in init method
(void) initalPop {
//Circle
self.bubble = [CAShapeLayer layer];
self.bubble.bounds = self.bounds;
self.bubble.position = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
self.bubble.fillColor = [
[UIColor greenColor] CGColor
];
self.bubble.strokeColor = [
[UIColor greenColor] CGColor
];
self.bubble.lineWidth = 4.0;
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddEllipseInRect(path, nil, self.bounds);
self.bubble.path = path;
[self.layer addSublayer: self.bubble];
}
//Called when timer goes off
- (void) StageGrow {
CGFloat growSize = 50.0;
//Change the size of us and center the circle (but dont want to animate this
[CATransaction begin];
[CATransaction setValue: (id) kCFBooleanTrue forKey: kCATransactionDisableActions];
self.bounds = CGRectMake(0, 0, self.bounds.size.width + growSize, self.bounds.size.height + growSize);
self.bubble.position = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
[CATransaction commit];
[self ActualGrowCircle];
} - (void) ActualGrowCircle {
CGMutablePathRef oldPath = CGPathCreateMutable();
CGPathAddEllipseInRect(oldPath, nil, self.bubble.bounds);
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddEllipseInRect(path, nil, self.bounds);
CABasicAnimation * animation = [CABasicAnimation animationWithKeyPath: @"path"];
animation.duration = 2.0;
animation.timingFunction = [CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseInEaseOut];
animation.repeatCount = 1;
animation.delegate = self;
animation.autoreverses = NO;
animation.fromValue = (__bridge id) oldPath;
animation.toValue = (__bridge id) path;
self.bubble.bounds = self.bounds;
self.bubble.path = path;
[self.bubble addAnimation: animation forKey: @"animatePath"];
}