我创建了一个 PS 脚本来检查空闲时间并摇动鼠标以防止屏幕保护程序。
有两个参数可以控制它的工作方式。
$checkIntervalInSeconds
:检查空闲时间是否超过限制的间隔(以秒为单位)
$preventIdleLimitInSeconds
: 以秒为单位的空闲时间限制。如果空闲时间超过空闲时间限制,请摇动鼠标以阻止屏幕保护程序
开始了。将脚本保存在preventIdle.ps1
. 为了防止 4 分钟屏幕保护程序,我设置了$checkIntervalInSeconds = 30
和$preventIdleLimitInSeconds = 180
.
Add-Type @'
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace PInvoke.Win32 {
public static class UserInput {
[DllImport("user32.dll", SetLastError=false)]
private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
[StructLayout(LayoutKind.Sequential)]
private struct LASTINPUTINFO {
public uint cbSize;
public int dwTime;
}
public static DateTime LastInput {
get {
DateTime bootTime = DateTime.UtcNow.AddMilliseconds(-Environment.TickCount);
DateTime lastInput = bootTime.AddMilliseconds(LastInputTicks);
return lastInput;
}
}
public static TimeSpan IdleTime {
get {
return DateTime.UtcNow.Subtract(LastInput);
}
}
public static double IdleSeconds {
get {
return IdleTime.TotalSeconds;
}
}
public static int LastInputTicks {
get {
LASTINPUTINFO lii = new LASTINPUTINFO();
lii.cbSize = (uint)Marshal.SizeOf(typeof(LASTINPUTINFO));
GetLastInputInfo(ref lii);
return lii.dwTime;
}
}
}
}
'@
Add-Type @'
using System;
using System.Runtime.InteropServices;
namespace MouseMover
{
public class MouseSimulator
{
[DllImport("user32.dll", SetLastError = true)]
static extern uint SendInput(uint nInputs, ref INPUT pInputs, int cbSize);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetCursorPos(out POINT lpPoint);
[StructLayout(LayoutKind.Sequential)]
struct INPUT
{
public SendInputEventType type;
public MouseKeybdhardwareInputUnion mkhi;
}
[StructLayout(LayoutKind.Explicit)]
struct MouseKeybdhardwareInputUnion
{
[FieldOffset(0)]
public MouseInputData mi;
[FieldOffset(0)]
public KEYBDINPUT ki;
[FieldOffset(0)]
public HARDWAREINPUT hi;
}
[StructLayout(LayoutKind.Sequential)]
struct KEYBDINPUT
{
public ushort wVk;
public ushort wScan;
public uint dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
struct HARDWAREINPUT
{
public int uMsg;
public short wParamL;
public short wParamH;
}
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int X;
public int Y;
public POINT(int x, int y)
{
this.X = x;
this.Y = y;
}
}
struct MouseInputData
{
public int dx;
public int dy;
public uint mouseData;
public MouseEventFlags dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
[Flags]
enum MouseEventFlags : uint
{
MOUSEEVENTF_MOVE = 0x0001
}
enum SendInputEventType : int
{
InputMouse
}
public static void MoveMouseBy(int x, int y) {
INPUT mouseInput = new INPUT();
mouseInput.type = SendInputEventType.InputMouse;
mouseInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_MOVE;
mouseInput.mkhi.mi.dx = x;
mouseInput.mkhi.mi.dy = y;
SendInput(1, ref mouseInput, Marshal.SizeOf(mouseInput));
}
}
}
'@
$checkIntervalInSeconds = 30
$preventIdleLimitInSeconds = 180
while($True) {
if (([PInvoke.Win32.UserInput]::IdleSeconds -ge $preventIdleLimitInSeconds)) {
[MouseMover.MouseSimulator]::MoveMouseBy(10,0)
[MouseMover.MouseSimulator]::MoveMouseBy(-10,0)
}
Start-Sleep -Seconds $checkIntervalInSeconds
}
然后,打开 Windows PowerShell 并运行
powershell -ExecutionPolicy ByPass -File C:\SCRIPT-DIRECTORY-PATH\preventIdle.ps1