为什么会发生这种情况我不知道,但我仍然帮不上忙....
在运行我的游戏应用程序时,我发现有很多关于 Cocos2d 的信息:用粗体字这样
2013-04-04 13:21:02.338 RunemanApp[280:207] cocos2d: cocos2d v0.99.5
2013-04-04 13:21:02.340 RunemanApp[280:207] cocos2d: Using Director Type:CCDirectorDisplayLink
2013-04-04 13:21:02.341 RunemanApp[280:207] Device Flag :> 0
2013-04-04 13:21:03.105 RunemanApp[280:207] cocos2d: OS version: 4.2 (0x04020000)
2013-04-04 13:21:03.106 RunemanApp[280:207] cocos2d: GL_VENDOR: Apple Computer, Inc.
2013-04-04 13:21:03.107 RunemanApp[280:207] cocos2d: GL_RENDERER: Apple Software Renderer
2013-04-04 13:21:03.107 RunemanApp[280:207] cocos2d: GL_VERSION: OpenGL ES-CM 1.1 APPLE
2013-04-04 13:21:03.108 RunemanApp[280:207] cocos2d: GL_MAX_TEXTURE_SIZE: 2048
2013-04-04 13:21:03.109 RunemanApp[280:207] cocos2d: GL_MAX_MODELVIEW_STACK_DEPTH: 16
2013-04-04 13:21:03.109 RunemanApp[280:207] cocos2d: GL_MAX_SAMPLES: 4
2013-04-04 13:21:03.111 RunemanApp[280:207] cocos2d: GL supports PVRTC: YES
2013-04-04 13:21:03.111 RunemanApp[280:207] cocos2d: GL supports BGRA8888 textures: YES
2013-04-04 13:21:03.112 RunemanApp[280:207] cocos2d: GL supports NPOT textures: YES
2013-04-04 13:21:03.112 RunemanApp[280:207] cocos2d: GL supports discard_framebuffer: YES
2013-04-04 13:21:03.113 RunemanApp[280:207] cocos2d: compiled with NPOT support: NO
2013-04-04 13:21:03.113 RunemanApp[280:207] cocos2d: compiled with VBO support in TextureAtlas : YES
2013-04-04 13:21:03.114 RunemanApp[280:207] cocos2d: compiled with Affine Matrix transformation in CCNode : YES
2013-04-04 13:21:03.114 RunemanApp[280:207] cocos2d: compiled with Profiling Support: NO
2013-04-04 13:21:03.630 RunemanApp[280:207] Retina Display Not supported
2013-04-04 13:21:03.635 RunemanApp[280:207] cocos2d: surface size: 480x320
2013-04-04 13:21:04.364 RunemanApp[280:207] cocos2d: Frame interval: 1
[Switching to process 280]
它在应用程序午餐时显示我玩游戏后它的结果很多行
我认为它可能会影响我的游戏速度......
我正在尝试减少我的调试器控制台窗口中的结果......