我正在使用以下代码从存储在 SQLite 数据库中的数据创建一个数字(~5)NSTimer 实例:
-(void)setupNotificationTimer:(NSDictionary *)timerDetails{
NSLog(@"TIMER REPEATS VALUE: %@", [timerDetails objectForKey:@"repeats"]);
NSLog(@"INTERVAL: %f", [[timerDetails objectForKey:@"interval"] floatValue]);
bool repeat = [[timerDetails objectForKey:@"repeats"] boolValue];
if (repeat) {
NSLog(@"Should Repeat");
}
else{
NSLog(@"Should Not Repeat");
}
NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:[[timerDetails objectForKey:@"interval"] floatValue]
target:self
selector:@selector(fireTimer:)
userInfo:timerDetails
repeats:repeat];
[timer fire];
[timers addObject:timer]; //'timers' is a property of the AppDelegate
}
-(void)fireTimer:(NSTimer *)timer {
NSLog(@"Timer Fired");
NSMutableDictionary *dict = [timer userInfo];
[[NSNotificationCenter defaultCenter] postNotificationName:[dict objectForKey:@"notificationName"] object:nil];
}
当我第一次设置这些计时器时,应用程序加载计时器时设置正确,如下面的 NSLog 输出所示,但尽管明显设置为重复,但不会重复。每个计时器触发一次然后不会继续。
2013-04-03 11:12:53.541 Test[2635:752b] TIMER REPEATS VALUE: 1
2013-04-03 11:12:53.542 Test[2635:752b] INTERVAL: 10.000000
2013-04-03 11:12:53.543 Test[2635:752b] Should Repeat
2013-04-03 11:12:53.544 Test[2635:752b] Timer Fired
当我关闭应用程序然后重新打开它时,会发生奇怪的事情,计时器被创建并实际上重复触发。这个应用程序也是一个通用的 iPhone 和 iPad 应用程序,我似乎只有在 iPhone 上运行该应用程序时才会出现这种行为。我真的被这件事难住了,任何帮助都将不胜感激。
编辑
根据要求取消计时器的代码:
-(void)viewWillDisappear:(BOOL)animated{
NSArray *viewControllersSet = self.navigationController.viewControllers;
if (viewControllersSet.count > 1 && [viewControllersSet objectAtIndex:viewControllersSet.count-2] == self) {
// View is disappearing because a new view controller was pushed onto the stack
NSLog(@"New view controller was pushed");
} else if ([viewControllersSet indexOfObject:self] == NSNotFound) {
// View is disappearing because it was popped from the stack
NSLog(@"View controller was popped");
for(int i = 0; i < [[appDelegate timers] count]; i ++){
NSTimer *timer = [[appDelegate timers] objectAtIndex:i];
[timer invalidate];
timer = nil;
}
[[appDelegate timers] removeAllObjects];
}
}