我有一张图片,我想重新调整它的大小,需要保存在我的临时文件夹中。
我尝试过的如下:
UIElement uie = CanvasHost.Child;
int width = 800;
int height = (int)((width / (double)((FrameworkElement)uie).Width) * (int)((FrameworkElement)uie).Height);
RenderTargetBitmap rtb = new RenderTargetBitmap(width, height, 96, 96, PixelFormats.Pbgra32);
rtb.Render(uie);
string dir = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + @"\temp\";
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
long size = 0;
string filePath = dir + DateTime.Now.Ticks.ToString() + (isPng ? ".png" : ".jpg");
BitmapEncoder enc = null;
using (FileStream fs = File.Create(filePath))
{
if (isPng)
enc = new PngBitmapEncoder();
else
enc = new JpegBitmapEncoder();
enc.Frames.Add(BitmapFrame.Create(rtb));
enc.Save(fs);
size = fs.Length;
}
但是当我像这样创建图像时,它会将图像的一部分保存在临时文件夹中。(如上图所示)
我怎样才能调整完整图像的大小?我在这里错过了什么?
编辑: 正如 Erti-Chris Eelmaa 提到的上述答案中所述,我已将代码更改如下。它有效......
UIElement uie = CanvasHost.Child;
int width = DataCache.Instance.CurrentProject.MaxPhotoEdgeSize;
int height = (int)((width / (double)((FrameworkElement)uie).Width) * (int)((FrameworkElement)uie).Height);
RenderTargetBitmap rtb = new RenderTargetBitmap((int)((FrameworkElement)uie).Width, (int)((FrameworkElement)uie).Height, 96, 96, PixelFormats.Pbgra32);
rtb.Render(uie);
ImageSource im = (ImageSource)rtb.Clone();
BitmapFrame bp = CreateResizedImage(im, width, height, 1); //method suggested by Erti-Chris Eelmaa
string dir = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + @"\temp\";
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
long size = 0;
string filePath = dir + DateTime.Now.Ticks.ToString() + (isPng ? ".png" : ".jpg");
BitmapEncoder enc = null;
using (FileStream fs = File.Create(filePath))
{
if (isPng)
enc = new PngBitmapEncoder();
else
enc = new JpegBitmapEncoder();
enc.Frames.Add(BitmapFrame.Create(bp));
enc.Save(fs);
size = fs.Length;
}