这只是一个想法,但如果您唯一关心的是让图像不断旋转,这可能是最简单的方法。
void rotate()
{
DispatcherTimer dispatcherTimer = new DispatcherTimer();
dispatcherTimer.Tick += dispatcherTimer_Tick;
dispatcherTimer.Interval = new TimeSpan(0, 0, 1);
dispatcherTimer.Start();
}
所以每一秒事件都会被触发
private void dispatcherTimer_Tick(object sender, EventArgs e)
{
Storyboard MyStory = new Storyboard();
MyStory.Duration = new TimeSpan(0, 0, 1);
DoubleAnimation My_Double = new DoubleAnimation();
My_Double.Duration = new TimeSpan(0, 0, 1);
MyStory.Children.Add(My_Double);
RotateTransform MyTransform = new RotateTransform();
Storyboard.SetTarget(My_Double, MyTransform);
Storyboard.SetTargetProperty(My_Double, new PropertyPath("Angle"));
My_Double.To = 360;
YourImage.RenderTransform = MyTransform;
YourImage.RenderTransformOrigin = new Point(0.5, 0.5);
MyStory.Begin();
}
让我知道事情的后续 (:
编辑
这只是一个想法,我相信有更好的方法
void rotate(int i)
{
Storyboard MyStory = new Storyboard();
MyStory.Duration = new TimeSpan(0,0,1);
DoubleAnimation My_Double = new DoubleAnimation();
My_Double.Duration = new TimeSpan(0,0,1);
MyStory.Children.Add(My_Double);
RotateTransform MyTransform = new RotateTransform();
Storyboard.SetTarget(My_Double, MyTransform);
Storyboard.SetTargetProperty(My_Double, new PropertyPath("Angle"));
My_Double.From = i;
My_Double.To = i +90;
m_Image.RenderTransform = MyTransform;
m_Image.RenderTransformOrigin = new Point(0.5, 0.5);
MyStory.Begin();
MyStory.Completed +=((arg,c) =>
{
if (i == 360)
{
rotate(0);
}
else
{
rotate(i + 90);
}
});
}