For some reason, the allocation of two NSImageView
s creates a huge memory leak.
Although dealloc
method gets called in both NSImageView
s.
I'm using ARC
.
With NSImageView
s
As soon as the following getter method is called, a lot of memory is used.
This would be ok, but it doesn't get deallocated when the window is being closed...
- (NSView *)animationView {
if (!_animationView) {
_animationView = [[NSView alloc] initWithFrame:self.bounds];
self.oldCachedImageView = [[NSImageView alloc] initWithFrame:self.bounds];
[_animationView addSubview:self.oldCachedImageView];
self.oldCachedImageView.wantsLayer = YES;
self.cachedImageView = [[NSImageView alloc] initWithFrame:self.bounds];
[_animationView addSubview:self.cachedImageView];
self.cachedImageView.wantsLayer = YES;
self.animationView.wantsLayer = YES;
}
return _animationView;
}
The first circle is when the getter method above is called.
The second is when the window is deallocated.
Without NSImageView
s
Not with the two NSImageView
s commented out.
- (NSView *)animationView {
if (!_animationView) {
_animationView = [[NSView alloc] initWithFrame:self.bounds];
/*
self.oldCachedImageView = [[NSImageView alloc] initWithFrame:self.bounds];
[_animationView addSubview:self.oldCachedImageView];
self.oldCachedImageView.wantsLayer = YES;
self.cachedImageView = [[NSImageView alloc] initWithFrame:self.bounds];
[_animationView addSubview:self.cachedImageView];
self.cachedImageView.wantsLayer = YES;
self.animationView.wantsLayer = YES;
*/
}
return _animationView;
}
No memory leak here...
Anyone an idea why this happens?