我正在尝试使用半透明的 JFrame 在 Java 中制作动画。我在此处修改了 Oracle Java 教程中的演示代码。特别是 GradientTranslucentWindowDemo。
以下代码在 Windows XP SP3 最高 8 和 Mac OS X Mountain Lion 中运行良好,甚至在大多数情况下在 Linux 中运行良好。 Linux 中的问题,我需要帮助的是动画闪烁。
我正在运行带有 nVidia 驱动程序、Metacity 和 Compiz 的 Ubuntu Linux 12.04 LTS 64 位。PERPIXEL_TRANSLUCENT 报告真实并且运行良好。
以下代码中是否缺少某些内容,或者在 Linux 方面是否需要更改某些内容?我在 JPanel 上尝试了 setDoubleBuffered(true),但它没有消除闪烁。
请参考我对下面演示的代码更改:
import static java.awt.GraphicsDevice.WindowTranslucency.PERPIXEL_TRANSLUCENT;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.GridBagLayout;
import java.awt.Paint;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class GradientTranslucentWindowDemo extends JFrame implements ActionListener {
private Timer timer = new Timer(100, this);
private double percentage = 0.0;
private JPanel surface = new JPanel() {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (g instanceof Graphics2D) {
final int R = 0;
final int G = 240;
final int B = 240;
Paint p =
new GradientPaint(0.0f, 0.0f, new Color(R, G, B, 0),
0.0f, getHeight(), new Color(R, G, B, 255), false);
Graphics2D g2d = (Graphics2D)g;
// CHANGE 1
// Clear the previous graphics using a completely transparent fill
g2d.setBackground(new Color(0, 0, 0, 0));
g2d.clearRect(0, 0, getWidth(), getHeight());
g2d.setPaint(p);
// CHANGE 2
// Only do a gradient fill for the current percentage of the width
g2d.fillRect(0, 0, (int)Math.ceil(getWidth() * percentage), getHeight());
}
}
};
public GradientTranslucentWindowDemo() {
super("GradientTranslucentWindow");
setBackground(new Color(0,0,0,0));
setSize(new Dimension(300,200));
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// CHANGE 3
// I thought this might remove the flicker, nope
this.surface.setDoubleBuffered(true);
// CHANGE 4
// This seems to be required or the g2d.clearRect doesn't do anything
this.surface.setOpaque(false);
setContentPane(this.surface);
setLayout(new GridBagLayout());
add(new JButton("I am a Button"));
}
// CHANGE 5
// On each tick of the timer increment the percentage until its
// more than one and always repaint
@Override
public void actionPerformed(ActionEvent event) {
this.percentage += 0.05;
if (this.percentage > 1.0) {
this.percentage = 0.0;
}
this.surface.repaint();
}
public static void main(String[] args) {
// Determine what the GraphicsDevice can support.
GraphicsEnvironment ge =
GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
boolean isPerPixelTranslucencySupported =
gd.isWindowTranslucencySupported(PERPIXEL_TRANSLUCENT);
//If translucent windows aren't supported, exit.
if (!isPerPixelTranslucencySupported) {
System.out.println(
"Per-pixel translucency is not supported");
System.exit(0);
}
JFrame.setDefaultLookAndFeelDecorated(true);
// Create the GUI on the event-dispatching thread
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
GradientTranslucentWindowDemo gtw = new GradientTranslucentWindowDemo();
// Display the window.
gtw.setVisible(true);
// CHANGE 6
// Wait until the window is visible to start the timer
gtw.timer.start();
}
});
}
}
更新 1: 去除半透明并选择黑色背景修复了闪烁问题。闪烁肯定与具有半透明窗口有关。我还注意到,随着窗口的扩大,闪烁变得更糟。
更新2:
该行this.surface.setOpaque(false);
是导致问题的原因。如果将其注释掉,则动画不会闪烁并且具有半透明性。 但是,在动画的每次迭代中,它都会与前一次绘制混合(在重新绘制之前不会清除内容)。除非设置,g2d.setBackground(new Color(0, 0, 0, 0));
否则什么g2d.clearRect(0, 0, getWidth(), getHeight());
都不做。this.surface.setOpaque(false);
这几乎就像这条线在 linux 上禁用了双缓冲。
有一个半透明的窗口是必需的。